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We talked about good hands. Its' only right that we talk about bad hands in the game of
Z. I laid out a couple here the deal with a community card game where you have more
than two starting cards in your hand is you want to have options, you want to have potential.
In a high low game, you want to have potential on both ends of the spectrum high cards and
low cards. What you don't want is middle cards, midland cards. Now this hand the reason why
it's bad is this has nothing that works together, nothing at all. The nine and the eight work
together but you don't want middle cards, you want high cards and low cards. You can
make a low hand with this particular hand here but the problem is the only way to make
a low that is likely a winner is that if a deuce or an eight come up the board and you
can use them. So stay away from this hand. Now let's look at this hand down here. This
is a hand that looks like it might work together. As a matter of fact if we had this and we
were just playing Omaha and we weren't playing high low, we love this hand, it would be pretty
good. But we are playing Z and we are playing high low because that is the way Z is being
played and we all have middle cards just about. The queen is almost at the high end but the
problem is that she would need jack nine eight or king jack nine to beat the nuts. Which
would mean that she would need a king or a jack to come at board and we are not playing
for the low part of the pot. So it's very hard to scoop the pot with middle cards and
it would be very hard to even take the high part of pot. In addition with any flush potential
here because we don't have the three parts of the suit so basically what we are playing
you got a little potential but not the right kind because it's all in the middle.