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Most games at that time focused on shooting things
or finding enemies to attack and conquer.
Metal Gear did the opposite, having players avoid the enemy in order to complete the mission.
l thought this opened up a whole new world of gameplay.
During the development of Metal Gear Solid,
l was fortunate to learn about a new, more robust platform -- Sony's PlayStation.
We knew this was our big chance, so we put all of our
collective energy and experience into development.
The result was Metal Gear Solid.
In 2D, for example, if l want to change the angle of a camera,
l have to draw the whole object over again from scratch.
But in 3D, once you create the model, you can manipulate it,
so you are able to see it from any angle. It makes things a lot easier.
Take a sniper rifle, for example...
You place an enemy 50 yards ahead and look into the scope to see what happens.
In 3D, the enemy is actually at a 50-yard distance.
So, by looking into the scope, zooming and aiming at the target, realism is achieved.
One of the best things about movies is the ability to change camera angles.
And just like shooting a movie scene, changing a player's point of view
during gameplay, in real-time, makes it more realistic.
3D enabled us to offer an even greater representative of the hide-and-seek gameplay of Metal Gear.