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[electronic music]
>>Ian: Are we unmuted? OK. Now we are. Good afternoon. OK, welcome to--.
>>Dan: Oh, sorry. [laughs]
>>Ian: Welcome to the Friday Review of Games everyone. I, as always, am Ian Ni-Lewis.
>>Dan: And I am Dan Galpin.
>>Ian: And I have a very special present for Dan today. Today we are drinking, say it.
>>Dan: Oh, it's a Cuve di Chaque Auban, I would say. Maybe.
>>Ian: We'll go with that. That sounds good.
>>Dan: Sounds close enough. It might be Flemish, though. It might have time--.
>>Ian: Ask Reto. He's foreign.
[Dan laughs]
>>Reto: I am foreign.
>>Dan: Exactly. How do we pronounce this?
>>Reto: It's Cuve di Chaque Auban.
>>Dan: Yes, I agree. OK.
>>Ian: All right. Do we get the Reto-cam? Reto-cam.
>>Reto: Oh, Reto-cam's broken.
>>Dan: Oh, fail on the Reto-cam.
>>Ian: Oh, dammit. All right.
>>Reto: I'm just a black void.
>>Dan: That's good because next week, we can suck less and we can get the Reto-cam working.
>>Ian: There we go.
>>Dan: All right.
>>Ian: So, I gotta say something about this beer because in, I don't want to like. Here,
you can have the open one.
>>Reto: Cuve di Chaque Auban.
>>Ian: Oh, nice.
>>Dan: Excellent.
>>Ian: Reto-cam.
>>Dan: Reto-cam. Yeah.
>>Ian: Awesome. OK.
>>Dan: You can just see just a little bit of Big Pete in the background.
>>Ian: Yeah. Indeed. So, the thing about this beer, it's sour Flemish ale. Flemish sour
red ale. It is, it apparently has a cascade of beautiful complex flavors, oak barrel aging
for 18 months, etc., etc.
>>Dan: Vanilla. It's all about the vanilla note and sourness.
>>Ian: Actually, this is really, really sour beer. This is like, I've had sour beers before
and they were like, they were like lemonade or something. This is the warheads of beer.
This is, yeah.
>>Dan: This is, but it also has such a delicate and complicated flavor. I think of it like
a champagne almost. Even a whiskey of beer. Except that it isn't, it doesn't taste anything
like whiskey.
>>Ian: It's extremely, no, no. Yeah.
>>Dan: It's complicated. It's just that whiskey is complicated.
>>Ian: Yeah, it's a very, very complicated flavor.
>>Dan: Fine wine.
>>Ian: Yeah, I've had that--.
>>Reto: And I would say it's kind of like a wine. I would agree.
>>Dan: Yeah, yeah.
>>Ian: Yeah, yeah. Absolutely. It's complex like that. All right.
>>Dan: Thank you.
>>Ian: So, if you happen to watch the Friday App Clinic last hour, you'll notice that I
was there along with Reto because I'm a big proponent of podcast apps. I've never found
one that I liked. Still haven't, but hopefully, we planted some seeds.
You know what I'm looking for now. Again, my 20 dollars are yours. You wanna do a kickstarter?
I'll give you a hundred bucks. Of course you'll have to give me something for it.
>>Dan: Well, yeah. Absolutely.
>>Ian: I would totally go for a transport control that doesn't suck.
>>Dan: Mm-hmm.
>>Ian: And something that always plays whatever is buffered up instead of failing randomly
because my internet went away.
>>Dan: Yeah, absolutely.
>>Ian: If that was like your hundred dollar kick starter offer, I would totally go for
that. All right. Anyway.
>>Dan: All right.
>>Ian: So, the point that I'm making is I played with podcast apps. Dan played with
games. So, I'm just gonna sit back here and let him advertise EA.
>>Dan: Yeah. So, I just wanted to say that I am absolutely not wearing this because of
any other reason other than the fact that EA gave it to me this week. And it just happens
to be that we're doing sports today. So, I figured wearing EA is part of it.
>>Ian: Bingo.
>>Dan: And we are not doing any EA titles because none were nominated. Not that they're
not good titles. I actually, I really like both soccer and football, but we are here
to look at games people nominated on the moderator page. And we have a very eclectic set of games.
And, of course, the Olympics are still technically going on. So,--.
>>Ian: But we don't know it because we don't have cable subscriptions and all we get here
is NBC.
>>Dan: Yeah, and we do have a lot of YouTube live streams going out there that is actually
how I have caught all of my Olympics that I've seen this year is on YouTube. Any of
you YouTube folks that made that happen. And let's talk about what we have today. We've
got a really wide variety of games.
We have everything from what I would call simple, shoot, where they replicate one mechanic
game really well to actually, at the end we actually even have a Olympic-style old summer
games style remix game.
>>Ian: Nice.
>>Dan: Cool, but--.
>>Ian: I played that for hours in junior high.
>>Dan: Yeah, absolutely. This one has touch controls and it's pretty cool. A lot of these
games need some work, but it was great to see such a wide variety of stuff. I was expecting
golf games and soccer games and we didn't get any of those. So, no football games at
all.
>>Ian: No.
>>Dan: No, no. We, so we've got a couple of varied--.
>>Ian: Which is weird. Do you think it's just that football games on Android suck? 'Cause
it feels like, you feel like that would be really good for football games.
>>Dan: Yeah, we used to make, exactly. Football Madness is great and so is the Game Off title,
Real Football or whatever. They're both really good. They get good ratings. And soccer, very
similar. We've got three great soccer titles actually on Android. So, I'm not quite sure
why, but I think people wanted to play with other stuff.
We did actually, we sort of have a soccer title in Neymar Game, which is awesome if
you are a fan. And if you are a fan of football, of course you are a fan of Neymar. I'm probably
pronouncing it wrong. Is it Neymar? Or, I don't know. I'm terrible at names. All right.
So, let's start off with the first one. This is Stardunk.
It's kind of an interesting game because it actually is a game, it's a multi-player game.
And you challenge random people. Ooh, nice. Points. Free starpoints. Interesting.
>>Ian: OK.
>>Dan: All right. Play online. Why, yes. I have logged into OpenFeint for you. Not that
I'm a huge fan of OpenFeint. And, but anyways, the goal of this is to shoot baskets. And
I first thought that actually, the gravity of said planet would affect this, but it doesn't
as far as I can tell.
>>Ian: Well, that's boring.
>>Dan: Yeah, it's--. However, it's fun. It's fun to see a fun presentation of all of this.
And it actually, there are, there actually are three basketball games that we have that
all have the same shot mechanic. This one just takes it out and to the farthest crazy
extent with the real time network challenge here. I really suck at this. I'm sorry. But--.
>>Ian: Yeah, I was gonna say, with the amount of hints that you get with this, it seems
like you should be doing better.
>>Dan: Yeah. Yeah. The, especially since, in theory, I've played it before we actually
got on the air here.
>>Ian: Right.
>>Dan: But you also, there's, you are, actually, one of the goals is you want to hit all four
of the backboard pieces there. That turns you into this fiery mode, which I'll try to
show you here. Oh, I missed again.
>>Ian: So close.
>>Dan: I know. Now I'm actually hitting baskets, trying to hit the backboard. Come on, I only
have 52 seconds.
>>Ian: No, that's not gonna happen.
>>Dan: Yeah, I know.
>>Ian: Oh, come on.
>>Dan: I know. I know. I'm just totally sucking. Yes, finally.
>>Ian: There you go.
>>Dan: All right. Now we're in like, in like flame happy mode here on the baskets. We're
doing swish--. Anyways. So this is actually a pretty fun game. Some general comments of
it, we do see that, I would like to see some higher resolution art work for this, the static
art work. The font is definitely bleary here on the Transformer Prime. That's one of the
very, the number font here at the bottom. And that's--.
>>Ian: I think that's intentional. I think that's actually got a, 'cause look at the
number font on the top.
>>Dan: I know. I know. But it's still, it's a combination of both blur and--. I mean,
there is definitely something.
>>Ian: Well, I think that, yeah. There's a little bit of bloom on it.
>>Dan: Bloom on it. But I would still like to see a little higher res, definitely with
some of the text. But overall, the presentation looks really nice in this category of games.
It's good. The back key is actually handled quite reasonably here. And you can see I go
right back into my session here where we get to see, oh, here at the end where I rank with
the rest of the world. And there we are.
>>Ian: OK.
>>Dan: So--.
>>Ian: That's not bad. That screen is a little busy. But the information is good.
>>Dan: Yeah, and I think part of this is also, you'll see there's some places in which text
overlaps and stuff like that. It's some little details here. Again, we got really blurry
looking icons.
>>Ian: I love how they have OpenFeint, yeah. A blurry OpenFeint and Haze app and Twitter
and Facebook.
>>Dan: Yes.
>>Ian: And whatever App Sign is.
>>Dan: Yeah.
>>Ian: Is that a new thing? Is that something the kids are doing that I just don't even
know about?
>>Dan: Yes, maybe share over email. Yeah, it's over email. So, interesting.
>>Ian: Woah.
>>Dan: I know.
>>Ian: That's sad.
>>Dan: Using the share intent. I know. They should really think about using a share intent
there at that point. So, I would definitely comment on that. Yeah. It's nice to just not
have the OpenFeint menu. The problem with not having a menu key in OpenFeint is there
is no way for me to change my profile.
So, I am forever Player one eight five four seven four zero zero seven three. Thank you
OpenFeint for not having a button to do anything in my settings.
>>Ian: It's weird that in a year, they haven't changed that.
>>Dan: I know. I know. I can't-- so anyways. Normally, we need a menu key and actually,
in order to actually go in and make those changes. So, I'm awesome to see this game
actually is properly supporting Honeycomb in ICS without having any kind of compatibility.
But with OpenFeint, it totally sucks. So, OpenFeint, fix your problem. Please.
>>Ian: Right.
>>Dan: All right. I just don't like--.
>>Ian: You just don't like fun.
>>Dan: Yeah. It's trying. I actually would have. I wanted to change it my real profile,
but it did not actually work. So that was Stardunk and yeah. It's fun, but I definitely
want to see a little bit, just a little bit of refinement there.
But other than that, I was pretty happy with that game. I thought it was really cool, a
really cool example of doing network play and doing a tournament. This has actually
become really common. This anonymous tournament with a whole bunch of people all playing against
a single timed mode. I would like to see some sort of reverse interaction actually. I think
and all of that.
So, I'm going in the next game right now, which is Ninja Volleyball. And one of the
things that you can tell here--Ninja Volley--is that I'm right into the game and it takes
me into the last menu that I was in, which is cool. It's a little bit, actually, strange
enough jarring. If I actually back out of the game, the expectation is when I come back
in, I'm actually going to probably be at the same place rather than back to where I was.
So, that's an interesting--.
>>Ian: What do you mean? The same place, as in like, not where you were?
>>Dan: As in not where I am. See, I'm back at settings. I don't know. It's kind of interesting.
This has actually been customized. Again, this is just from a UI perspective. I just
wanted to see, while this does definitely work, it just, it would be cool to make it
a little clear what this interface is actually doing. This is hair. And you figure out pretty
well how to different hair customizations and different colors.
>>Ian: It is weird that it's just numbers, though. I mean, I like--
>>Dan: Yeah.
>>Ian: that's an odd UI. It looks like a debug UI.
>>Dan: It does, actually. It looks like we're testing it. And so, but it's really awesome.
You can create all sorts of different cool customizations for your team. The characters
look good. I want high res art work, but in fact, high res font, especially. I mean, as
I said,--.
>>Ian: If you don't mind me saying something about the font. I know we were wrong last
week when we dissed on the Real Racing guy, not Real Racing, or the Tiny Racing guy for
using comic sans. He was actually using just a font that ripped off comic sans.
>>Dan: Correct, yeah.
>>Ian: Yeah. Which is just like yeah.
>>Dan: Yeah.
>>Ian: It's like, "No, I'm not drinking Colt 45. I'm drinking a cheaper version that tries
to be Colt 45."
>>Dan: Exactly.
>>Ian: Sure. Anyway, I'm just gonna say this font, it looks kinda like comic sans.
>>Dan: Yeah. It definitely, definitely, definitely is not comic sans.
>>Ian: It's not comic sans.
>>Dan: I see what they were trying to do.
>>Ian: It looks like an unholy union between papyrus and comic sans.
>>Dan: Yeah. It actually does remind me of that papyrus quite a lot. The main thing,
I would say, is they're trying to keep a ninja feel here.
>>Ian: OK.
>>Dan: But this is not getting it, this particular font. Also, these are just bitmaps. So I'd
definitely like to see some really cool work done on this.
>>Ian: The truth is, I think there should just be a rule of--. Oh, yeah.
>>Dan: That's much better. I'd like to see everything use the font that says "Best used
in Bluetooth multi-player coming soon."
>>Ian: There you go. I think that is papyrus. But papyrus stopped being exciting after [corrotica],
basically.
>>Dan: Yeah.
>>Ian: My rule of thumb is in a game, do not use a font that comes free with Microsoft
Word. It just, it's just the wrong idea.
>>Dan: Yeah, absolutely. All right. So, we've got a lot of different options here. There's
Bluetooth player coming soon. But there is--.
>>Ian: Let's get into the game.
>>Dan: Let's get into the game. So, once again, again, this is just really nicely imaginative
game play here. And when you actually get into playing the game, what you actually have
to do is touch the ball with your hand. And because you're ninjas, you move silently and
quickly to the spot where the ball is, which is why I say it's volleyball.
>>Ian: Sweet.
>>Dan: So I love this.
>>Ian: So you don't need any animation at all.
>>Dan: Exactly. And I love--.
>>Ian: That is awesome.
>>Dan: I love the concept behind the--I just died. I love the concept behind the game.
>>Ian: How can you die? You're a ninja.
>>Dan: I know. I know. Well, just because I'm a ninja, doesn't mean I can catch things
correctly.
>>Ian: You're not a very good ninja, are you?
>>Dan: I'm a suck ninja. Fourth touch. Touch to continue. See. That was an interesting
one, too. Popping up a toast in the middle of your game play, generally not a-- to transmit
information. Better than popping up a dialogue, but I'd love to see it actually--.
>>Ian: Well, again, and I think actually the developer of this game corresponded a little
bit with some of the critics on our moderator page saying that they do actually have a lot
more to go. This is, this is sort of an alpha quality game, right?
>>Dan: And I'm totally impressed with what they've done with it. Honestly, the game is
fun. It plays well. It actually uses gestures. You don't just tap. You actually, as you tap
and then you can actually fling with the gestures.
>>Ian: Very, very cool.
>>Dan: I definitely think some more tutorials. Where you can see, they're actually doing
a lot of things right already. They're using lights out mode in the game. It actually navigates
quite reasonably when you're inside the game. They're using libgdx.
>>Ian: Just need a little bit better assets for the tablets. Let's face it. These just
aren't good 720p assets.
>>Dan: Yeah. Exactly. They're, but it really a great start. And you see the back key actually
does do something reasonable. Here we are, back on our main menu and then we are back
out. Kind of like you'd expect. So, very nice game.
>>Ian: Not bad at all.
>>Dan: Good job, Ninja Volley guys. And yeah, just keep going with that. The next one was
really, really interesting. This was Basketball Lite and this is a game, actually, that we
looked at ages and ages ago. It's like, this is an old game. And right there at the start
of the game is, "Try our new basketball game, Tip-Off." So I'm like, "OK. We gotta actually
have both."
>>Ian: Right.
>>Dan: And you can show how they're going from this game, uses all sorts of Android
UI and it's actually kinda ugly, but the game itself is cool. So you see, this is not designed
at all for tablets. You can see all that UI was designed for phones. And it actually doesn't
explain to you how to play the game at all in the actual game. But it's essentially exactly
the same mechanics--.
>>Ian: So, is that a Box2D net?
>>Dan: It might be. It's very possible. I'm not sure.
>>Ian: That's awesome.
>>Dan: But yeah, they've done actually a really nice job with this game. And I remember looking
at this like, a year and half or two years ago, whenever it came out. I was like, "Wow,
nice job." So, that's cool.
But that's the old version of the game. And it's actually pretty free of problems other
than ugly, non-tablet UI. One thing that's very-- when you do it, when you have something
that has been optimized for tablet, this is what it looks like. You see, all the buttons
are over on the left-hand side. They're all really, really small.
And remember, this is an NDPI device. So, all of your text is gonna be really, really
small because the idea of a tablet is to fit more stuff on the screen. And the problem
is, in this particular case, we don't. What we really want is really nice, big text, really
nice buttons that make sense. And so, this is, if you don't do any optimization around
tablets, this is what you end up with, which again is quite playable.
And this game has network challenge and all sorts of crazy stuff in it. But I just wanna
see more. You definitely see zoom. You definitely see the old menu. Let's go to Tip-Off, which
is their new game. So, which has--.
>>Ian: Clean.
>>Dan: Yeah, it's a completely, this game is like a completely different kind, different
level of game compared to the original. It's really cool to see that they went from that
to this. And it has leader boards, coins. The only problem is actually from a navigation
perspective. There's a lot of stuff that are still missing, especially when you're in the
tutorial. There's a lot of problems.
And so, I kind of, see if we can actually. So, let's, I think we're not gonna be in this
tutorial level here. So, you're not going to get to see all the fun stuff. You see it's
actually the same game with just a great presentation. And I think this actually shows what it takes,
what the next level looks like. I mean, really, this is the exact same game we saw before
with just a ton of other awesomeness in the presentation.
And I actually, I thought they did such a good job on this, going from where they were
before. Now, so here we are. I hit the back key. This is not bad, OK? We're back to copying
the dialogue in the back. Let'*** the back key again and nothing happens, OK? And then,
also we have this interesting thing.
There is this, restart and play. Play, because it looks all different than all the other
options here, I did not even realize initially that that meant continue down there at the
bottom.
>>Ian: Oh, yeah. It doesn't, well, it's weird because it's actually a different color scheme.
>>Dan: Yes.
>>Ian: It almost looks like it's greyed out, like it's part of a background screen that
isn't active right now.
>>Dan: Yeah. So I kept hitting restart. Like, "I'm restarting. I'm restarting."
>>Ian: Right.
>>Dan: And that was, again, I did that even during the tutorial 'cause I couldn't figure
out like, how do I continue?
>>Ian: Yeah. It's a mismatched style.
>>Dan: It is. It's a totally mismatched style. So I definitely wanna see that change. There's
a lot of little tiny UI things here that actually, that could be altered to make it better. I
mean, it has a very complete tutorial, which is slightly annoying because the tutorial
came across as very, very slow unfortunately in this game.
I don't have it up, so I can't show it to you. But I would definitely look at that.
But other than that, this game is looking really, really good. A couple of weird back
key issues and then a couple of little UI glitches. But wow. Compare those two games
and it's night and day in terms of presentation. And it shows.
The difference between a game that's good and a game that is great and is gonna get
featured, a lot of times is just presentation. This is--.
>>Ian: It really is. I mean, it's sad to say. I mean, you'd like to believe that you can
just whip one of these things out in a month in your garage, but no. No, you can't. And
as a consumer, that's not what you want, right? But if you take some time to do the art right,
yeah, absolutely. By the way, I'm sorry I seem distracted. It's just that--.
>>Dan: He's playing games.
>>Ian: I'm playing, well, I'm playing Big Win Baseball and my team, Reto Likes Sandwiches,
is about to play their first exhibition.
>>Dan: Nice. And that is true. So, we can have a Reto-cam right now. So, the next one
we're gonna look at is actually 9 Innings Baseball. So here we are. Reto Likes Sandwiches.
>>Ian: Sammiches.
>>Dan: Sammiches. Is it? Yeah, exactly. All right. So, select control method. So you got
your choice. You've got auto and semi-auto. I'm gonna pick auto here. And no, this is
actually--.
>>Ian: 9 Innings?
>>Dan: 9 Innings Baseball, thank you. Now, we do still see the vestigial menu key here,
which is sad because honestly guys, it's clear--.
>>Ian: How many times have we talked about this?
>>Dan: I know. I know. It's, it's--.
>>Ian: And I'm not saying like, on this show. I'm talking about in person that you guys,
guys that made this game.
>>Dan: Exactly.
>>Ian: It's a Com2uS game, right?
>>Dan: This is a Com2uS game.
>>Ian: Don Lim from Com2uS, dude. Talk to me. It's really cool 'cause Com2uS is well-known
for its K-titles, K Baseball, which are like all these really, really cute little kids
playing baseball, right? And this is their more realistic title, which I think appeals
to me more. I think it's more of an American audience type of title.
>>Dan: Totally.
>>Ian: And I think they've done a pretty good job.
>>Dan: Yeah, and this actually combines two different mechanics in the game. This actually,
so the reason why I picked this game here is that it actually, it actually combines
the arcade mechanic we see here with this tutorial, which I'm going through really slowly.
You see, you end up getting cards. And--.
>>Ian: Who's Emma?
>>Dan: What?
>>Ian: You had an Emma on your screen. There she is, Emma.
>>Dan: Emma is my tutorial goddess.
>>Ian: Really?
>>Dan: Yeah.
>>Ian: There's always some cute girl telling you how to play sports in these games.
>>Dan: Absolutely.
>>Ian: Wow.
>>Dan: So there we are.
>>Ian: Yeah.
>>Dan: And you do see that that was actually a real--.
>>Ian: Wow. They're even licensing like--.
>>Dan: Kid characters or something.
>>Ian: Yeah. Interesting. Emma doesn't actually know, she doesn't look like somebody that
knows a lot about baseball. She looks like she's a--.
>>Dan: Oh, she's totally--.
>>Ian: She's on a webcam somewhere, come on.
>>Dan: No. Emma is totally--.
>>Ian: Like, I'm not being like, sexist here. It's just that she looks like she's sitting
in her bedroom on a webcam.
>>Dan: Stealing home base, that's hardcore.
>>Ian: You stole home.
>>Dan: I guess.
>>Ian: Nice.
>>Dan: Yeah, exactly. Don't forget to make your order for the pitcher. Make his pitch.
All right. But anyways, the point of this is, let's go back.
>>Ian: I think they got her off mystockphoto. I really do.
>>Dan: You think so?
>>Ian: I'm pretty sure, yeah.
>>Dan: All right. So you actually have cards. You actually end up with this box of cards
you can manage.
>>Ian: That's cool.
>>Dan: And so, this is actually, it combines actually a lot of what is going on in an arcade
baseball game. You can actually buy cards. You can enhance and mix cards. And then, you
can play the game.
>>Ian: No.
>>Dan: No tutorial. Back, back. First of all, on-screen back key. Ah. All right. But at
least the back key does actually work, which is good. So let's do--.
>>Ian: Yeah, we had this conversation with a lot of people because they'll say, "Well,
apparently we did some tests and people really like to have a back key on-screen as well."
Our response is usually, "Well, A, those may not be your most hardcore Android users. And
B, the whole point is to use a consistent UI so that we get everybody educated to use
a particular type of UI." But whatever. If you don't wanna get featured, go ahead and
put your own on-screen back button in.
[Dan laughs]
Cool.
>>Dan: Exactly. So, you can see here, actually, what's cool, you have this combination of
only, I've elected to only play offense 'cause I actually wanna play defense in the game.
Again, we're in simple mode. The game has all sorts of different modes designed to please
different kinds of users. And that's what's actually cool about the game is it's really,
it's just got super deep modes.
I would say this arcade system is not particularly deep, but even have two levels of arcade.
This is like the simple arcade and then they have a complicated arcade. The one thing they
don't have is going all the way out where Big Win Baseball goes, where it just allows
the game to play itself. And then, but you, you can go all the way auto-play through the
game like this.
Again, so you can say, "I'm gonna play through this much of the game and see what happens."
Boom. Boom. So now, it's just doing basic stuff. You can actually watch it play out.
It's not as, the, again, this is just really, really simple in terms of presentation when
you're actually watching the game play. But it gives you that card game mechanics, which
is kinda cool.
And you can see my players are sucking. None of them are actually scoring. But you can
watch this. You can even skip this whole thing and just go right there, back to where I said
and just let the game calculate itself out. Oh, there we are. My team's doing pretty well.
So even if all you'd like to do is manage baseball, you just want to manage the last
couple of innings, you can actually do this.
You can play through the arcade of just the last couple of innings. So really--
>>Ian: Oh, cool.
>>Dan: however you wanna play, play baseball, whether you want the full experience or the
partial experience, this game has it. I just wanna see--.
>>Ian: That makes sense. Dan, can I borrow your credit card?
>>Dan: No. What are you--?
>>Ian: That's OK. I've actually already got it.
>>Dan: I was gonna say.
>>Ian: We're good.
>>Dan: You're famous. Actually, you are supporting, by yourself, Hothead Games, I believe.
>>Ian: Well, my Google self, anyway.
>>Dan: Yeah. So, in any case, I don't want to go too much farther into this game. Obviously,
the biggest problem with it is it's just not an Android game. I mean, it just needs to
have the UI slightly customized for Android.
I definitely wanna see higher resolution art work, especially in things like the buttons,
which is kind of a shame 'cause you've got the images. The images actually scale really,
really well and that's what we've seen, the images scale really well. Things like the
buttons, we can see these edges. It would just be nice.
Give us some hi-res art work. Give us some higher res fonts and the game will look just
that much better. So that would be my if I were gonna say anything. But basically, make
sure the back key works everywhere, man.
>>Ian: Right.
>>Dan: How many times have we said that?
>>Ian: Yeah. That'll get you nailed. For the Google Play Store, when they do featuring,
they have a QA process they go to and they're, the QA people will go through every screen
and try to hit the back key.
>>Dan: And hit the back key. Yeah. I'm just like--.
>>Ian: And just dumb stuff like that, right? 'Cause it's really frustrating when it doesn't
work.
>>Dan: Yes. Exactly. So, we're actually gonna go contrasting that to Big Win Baseball. And
Big Win Games are--.
>>Ian: Oh, no. Let's put it on the phone, actually. You know, the truth is, this game
plays a lot better on the phone.
>>Dan: Does it really?
>>Ian: But it really does 'cause, because there's no action. There's nothing where you
have to move your hands around really fast.
>>Dan: But it looks so pretty. I like to compare this to, well, I put it up on--.
>>Ian: Yeah, but you're opening a starter pack and I'm getting my platinum players going,
right?
>>Dan: No, I just, I wanna show--.
>>Ian: OK. No, no. no. You know what, Dan? You just do what you want.
>>Dan: No, as soon as the starter pack opens, I wanna go to yours for play. But I do wanna
show people the contrast, the presentation.
>>Ian: Right. Yeah, absolutely. The presentation of this game is really professional.
>>Dan: Yeah.
>>Ian: Look at that. All the animation.
>>Dan: You can see that also, all of the fonts are just beautiful. They're outlined. They're
actually very close to resolution as the starter pack itself, it's a little low there. But
all of the rest, it looks really, really sharp. And it just makes a huge difference when you're
on a tablet like this. And as you can see it's, from a tablet perspective, they're doing
a pretty, pretty good job. They're actually using the keyboard, which isn't bad.
>>Ian: Let's make that Whiskey Rebels.
>>Dan: Yeah.
>>Ian: Yeah, go ahead. You've got the keyboard now.
>>Dan: Right, exactly. Oh.
>>Ian: Oh, are you gonna spell whiskey with an "e?"
>>Dan: Yeah.
>>Ian: Is that the kind of whiskey you like?
[Dan laughs]
Big Pete begs to differ.
>>Dan: I know. I know.
>>Ian: All right, then. Fine.
>>Dan: We're American whiskey, here.
>>Ian: I think you mean 'murican.
>>Dan: 'murican whiskey. All right. So we get to select cards. Any suggestions here?
>>Ian: Oh, you know what? It just makes you use all three of them.
>>Dan: Yeah. That's a good point. It does.
>>Ian: So the only thing I don't like about Big Win Baseball, compared to, let's say,
Big Win Hockey, which I went nuts over, too many players. You have ten players to manage.
>>Dan: Yeah.
>>Ian: Yeah. Starting lineup for hockey is five players. It's a lot easier to fill them
all with platinum. It's a lot easier to remember who they are. This is a lot. But--.
>>Dan: Well, baseball in general is a complicated game to manage. I think it's--.
>>Ian: I mean, when I think about baseball, I mostly think of where's the garlic fries?
So, I'm probably not the target audience.
>>Dan: Yeah. But the garlic fries are really, really good. Although, they're actually--.
>>Ian: Although, I did just spend like ten bucks on big boosters.
>>Dan: Yeah, and they are right in the little Gordon Biersch Stand, right on the left hand
side of--.
>>Ian: Anyway.
>>Dan: [inaudible].
>>Ian: I haven't been to a baseball game since I lived in Seattle, actually.
>>Dan: Oh, really?
>>Ian: No.
>>Dan: No, we need to get you to a game.
>>Ian: There you go.
>>Dan: So, yeah. Again, the presentation is really what they have done an incredible job
with in this game.
>>Ian: Yeah, but as you know, earlier on in my career, I did sports games for Microsoft.
And I remember that was something we spent a long time on. You try to make things look
like a network broadcast. All of this presentation is just really, really good, especially for
such a small game.
>>Dan: Yeah.
>>Ian: The camera motions, the animation, the sliding in and out, the crispness of the
graphics, it's all just really, really high quality.
>>Dan: It's well done. It's very well done for what it is. I mean, it's not like a full-blown,
3D baseball like we've seen, but for what they're doing with 2D with a little bit of
transformation, it's quite good. And again, this is just a card game. But for people who
really like to manage baseball, it gets a little closer to that. It's not a realistic
game in any sense. It really is a card game that has baseball stuff thrown into it.
>>Ian: Well, what's really fun about this, so we're watching a game right now. And the
truth is, what we're really watching is a computer simulation, the outcome of which
is known as soon as it starts.
>>Dan: Yes.
>>Ian: But the fun thing about watching it is first, it is fun. They do some nice things
with the graphics. They, but more than anything else, they show you what your players can
and can't do and where they screw up.
>>Dan: I have a beer in my hand and I'm watching the tablet play baseball. This is like, this
is fun right here.
>>Ian: Yeah, this is awesome.
>>Dan: Yeah, I know. All right.
>>Ian: Let's switch to camera two.
>>Dan: I know. Really?
>>Ian: Come on.
>>Dan: It spilled all over my EA shirt.
>>Ian: Drinking problem.
>>Dan: I know. True.
>>Ian: All right. So anyway. We can skip this. You can skip it at any time. The value of
watching it is so you get to see where your team members are screwing up.
>>Dan: Mm-hmm.
>>Ian: OK. So, I'm gonna keep kicking people's *** at Big Win Baseball.
>>Dan: I'm gonna continue with the other game.
>>Ian: You bet.
>>Dan: All right. So, in general, this game also has occasional issues with back key,
mostly where they couldn't figure out what it would do.
>>Ian: Right.
>>Dan: And again, figure out what it will do. Make it do something. All right. Let's
go into comedy here. I'm gonna have to rotate the screen on this one.
>>Ian: We're doing comedy games?
>>Dan: This is--.
>>Ian: Nice.
>>Dan: This is, this is, it is a sort of a sports game. This is the Neymar game.
>>Ian: This is a fantasy game.
>>Dan: Yeah. And your goal is--.
>>Ian: That's who I wanna be right there, that guy.
>>Dan: The goal is to keep it, oh. Are we not getting output? There we are. Now you
guys are seeing it. Oh yeah.
>>Ian: No, they're not seeing it. Oh, now they are. OK.
>>Dan: Now they're seeing it. That's what I mean. Oh yeah.
>>Ian: This is great. This totally reminds me of like, arcade games from 1985.
>>Dan: Yeah, exactly.
>>Ian: Right when they first got video into them.
>>Dan: This is, oh, sorry. It's the Neymar game. How do you pronounce the game? Someone's
got to know.
>>Ian: Don't you recognize Neymar?
>>Dan: He's only the football hero.
>>Ian: I don't know who this guy is.
>>Dan: He is the number one footballer of just basically in the world today.
>>Reto: We call that soccer here in the United States, right?
>>Ian: Yeah.
>>Dan: Right.
>>Ian: Yeah, here in the United States. Sure. Yeah.
>>Dan: Hey, women's soccer just won the gold for the US. And it was kick ***, by the way.
You saw those matches. Both against UK and Japan. It was, they were really amazing. Those
are some seriously tough women, I'll have to say. And they did an amazing job. So anyways,
your job is to keep the ball alive. I wouldn't really call it a soccer game. I wouldn't really
call it a sports game. It is sports related and it's kind of fun.
>>Ian: Of course it's a sport.
>>Dan: It has like, seven animations.
>>Ian: Sure, you're doing it with a soccer ball, but you could be doing it with a hackey
sack and then it would be the national sport of all like, old people in China.
[Dan laughs]
>>Dan: All right, let's go on.
>>Ian: That was cool.
>>Dan: It's totally fine.
>>Ian: I would play that.
>>Dan: The biggest problem with this game, and I'll show you it, is it actually uses
a permission which I really hate people using, which is prevent system lock. So now, I hit
the back button again and boom, I'm back in the game without a lock.
>>Ian: Oh, yeah. That's a little annoying because you'd think that when you clear the
screen, especially somebody like you, Dan, where you will frequently play games in the
middle of conducting high-level secret conversations.
>>Dan: Absolutely.
>>Ian: You have the nuclear launch codes on your laptop. You have the code to Sergei's
Batman lair. We don't want those things stolen.
>>Dan: No, absolutely. And besides, we all know that Larry is Batman. Let's be, Sergei's
too obvious. He makes, he's more like Alfred. He makes the toys.
>>Ian: You do realize that that was a secret, right? There's like this misdirect thing going
on. And now you've just like, everybody on--. You know what? We're gonna get kicked off
>>Dan: Oh, sorry. You know what? I mean, you probably just, all you have to do is hear
Larry talk these days, you know you know.
>>Ian: Hey, I'm Batman.
>>Dan: Exactly.
>>Reto: OK, keep this up and I'm cutting you guys off.
>>Ian: All right. All right.
>>Dan: That's right. Wait. Are we really being cut off?
>>Ian: No.
>>Dan: So--.
>>Ian: Daniel just needs to go to the bathroom again. All right. So, this is a good game,
but it shouldn't ask for that permission. That's dumb. Don't do that.
>>Dan: Yeah. And also, the game continues to play underneath the lock screen when you
lock it.
>>Ian: What the hell?
>>Dan: We couldn't figure out how to stop it, so we just did, we're not gonna allow
you to lock it. No. Don't do that. That sucks. Oh, my God. Bad.
>>Ian: Oh, I just, so guys. I wanna go on record in saying, and I'll just hold this
up. Actually, can you put the device cam on the phone cam? Yeah. What does that say, Dan?
>>Dan: It's five point five percent alcohol by volume.
>>Ian: And how much is left?
>>Dan: About two-thirds of a bottle.
>>Ian: I rest my case. Next game.
>>Dan: Are you saying that I've been doing more of the talking?
>>Ian: No, no. You're supposed to do more of the talking.
>>Dan: OK. The next one is Toons 2012 Summer Games, which displays that--.
>>Ian: Can you say 2012? Is that OK?
>>Dan: I think so.
>>Ian: Are you sure?
>>Dan: Yeah.
>>Ian: And games?
>>Dan: Oh, that's a good question.
>>Ian: I think there's some jack booted thugs out there that wanna--. OK. Let's, moving
right along. So, let's see this thing.
>>Dan: All right. So, 2012--.
>>Ian: Oh, dude. Is this like that old Hannah Barbara cartoon?
>>Dan: This--.
>>Ian: Come on Mugsy, we need to cheat.
>>Dan: I really loved this game, I hate to say.
>>Ian: It's all right. I love Summer Games. It's great.
>>Dan: My, the sad--.
>>Ian: Not as good as Winter Games, but--.
>>Dan: The sad points about this game. One, is that world challenge rather than actually
opening up a web view inside of the game, actually opens up a web view outside of the
game.
>>Ian: We could debate endlessly which is worse, but the point is they open up a web
view. Come on.
>>Dan: Yeah. It's sad. But any case. So, anyways, you've got, we can go through here and we've
got on-screen back buttons.
>>Ian: You know what opening up a web view says, by the way? I'm just gonna say this
and I know this is gonna be a little bit politically incorrect. But opening up a web view basically
says, "We wanna cheat people on our payroll." Right? I mean, come on. You're like Java Script
programmers. You gotta do that stuff?
>>Dan: Yeah.
>>Ian: Let's do it native, come on.
>>Dan: Absolutely. So, here we are. We have an on-screen back button and we have no support
for the back key.
>>Ian: No good. No. Yeah, right there.
>>Dan: They're at least targeting SDK, version 11 or higher or whatever 'cause we've gotten
rid of all of the menu key. This is the menu key, which is good. That's a good start. And--.
>>Ian: Let's see the game, actually. You know what? People are bored with us--.
>>Dan: Harping on the menu key, back key, over and over again.
>>Ian: Right.
>>Dan: But they keep coming and stuff. And you know what that's like? So sad.
>>Ian: You get an email saying, "Hey, we didn't actually feature you and here's why."
>>Dan: Yeah, exactly.
>>Ian: It's tough.
>>Dan: I actually played the boxing game before, so let's do it. All right. Here we are. And
everything has this--.
>>Ian: This is cute.
>>Dan: This is totally cute. As I said, the whole game is cute. Defend. OK. Defend and--.
>>Ian: Wow. It's like Punch Out, but with turtles.
>>Dan: Yeah, exactly. So, how do I attack? There we are. Hit. Ooh, I like that.
>>Ian: You like punching turtles?
>>Dan: Absolutely.
>>Ian: You're a turtle puncher?
>>Dan: He's a snapping turtle. OK. I'm totally this. Oh, man.
>>Ian: I ate a turtle once and it was the saddest thing ever 'cause they brought it
out with like this little shell on it and everything. And he looked so cute.
>>Dan: Yeah. I remember going to the markets in Taipei and actually seeing partially, recently,
oh man. I just totally died.
>>Ian: All right. Let's see another sport. That one sucked.
>>Dan: It looked good, though. Didn't it?
>>Ian: The back button doesn't work.
>>Dan: The back button doesn't work anywhere in this game. I just hit the home key.
>>Ian: Oh, wow.
>>Dan: You get to see what happens now. Let's go back.
>>Ian: OK.
>>Dan: Toon Summer Games.
>>Ian: And--.
>>Dan: Come on. Do it. Yeah. All right.
>>Ian: BMX? Wait, is BMX a summer game?
>>Dan: It is in their summer games. All right.
>>Ian: Can we play dressage?
>>Dan: [laughs] No, I don't think they have dressage.
>>Ian: OK.
>>Dan: Oh, wow. Awesome. I don't know what I'm supposed to be doing.
>>Ian: Seriously, this is just like those cartoons we used to watch when we were kids.
They were like Manilla Gorilla or whatever he was.
>>Dan: Totally.
>>Ian: Oh, yeah.
>>Dan: This is one of the, oh. Sorry. See, every time I pick up the tablet, we lose HDMI.
Oh.
>>Ian: Oh, that hurts.
>>Dan: That did. Totally hurt.
>>Ian: That is a really small bike.
>>Dan: [laughs] Anyways. I really do love this game. I want them to fix their back key
issues. I wish we could feature them tomorrow. I mean, to be honest, I'm sure it's--. Unfortunately,
by the time they fix everything in it, the games are gonna be over.
>>Ian: What I love is the way that this gorilla riding a BMX bike on these random sandy hills
is also doing it in front of a backdrop of the London skyline.
>>Dan: Yes.
>>Ian: Look, it's the Gherkin.
>>Dan: [laughs] Exactly. Look, it's the London Eye.
>>Reto: Have you not been to London recently, Ian? You haven't seen the Great Sand Dunes
of South London?
>>Ian: No, I've not, but then again, I never did go to South London.
>>Dan: There you go.
>>Reto: You're missing out.
>>Dan: Actually, what we're just doing is we're down in what like, in like Sussex or
something like that, right?
>>Ian: Absolutely. So, here's my real question, Reto. Are you checking for people that are
asking us questions or berating us or calling me a racist on live stream? Or, are you checking
Meme Gen?
>>Reto: I'm reading memes and eating a sandwich.
[Dan laughs]
>>Ian: Sure. How's that sandwich?
>>Reto: It's fantastic.
>>Dan: Yeah. The sandwiches here are great.
>>Ian: I'm really glad you brought enough for the whole class.
>>Reto: Of course.
>>Dan: [unintelligible].
>>Ian: Not after eating two psycho donuts for breakfast.
>>Reto: Breakfast of champions.
>>Ian: Indeed.
>>Dan: I bet this is how you get, there we are.
>>Ian: Wait. You're--.
>>Dan: I'm trying to lift. I'm trying to lift. There we are.
>>Ian: This is, you can't actually see what Dan is doing with his hands, but it's curious.
>>Dan: Yes.
>>Ian: Oh, yeah. Nice.
>>Dan: No, wait. Ah. It's all over. Yes. Finished. No. I lost. I died. What a pity. Objective
breached.
>>Ian: All right. So, what else do we have to look at today?
>>Dan: All right. So, I love that game. We have, the last one is Blobby Volleyball.
>>Ian: OK.
>>Dan: And once again, presentation-wise, there's a lot of tack in this game. And there's
just--.
>>Ian: Tack?
>>Dan: Tech. There's a lot of tech in this game. But there just needs to be a lot of
work in the presentation. There's nothing worse than having this old school font than
having this old school font with this outline, which shows how low res everything is.
>>Ian: Well, it could be, I mean, it could be an homage. It feels like Lucas Arts in
1989.
>>Dan: Yeah. All right. We're gonna play against bots. This game really does shine, though,
with its two-player mode as far as I can tell.
>>Ian: Oh, that's cool.
>>Dan: And yeah. And actually, the game itself is really well done.
>>Ian: It's like the ultimate distillation of Dead or Alive beach volleyball.
>>Dan: Yeah. It kind of is. Wait. But no one would've like Dead or Alive beach volleyball
if it didn't have girls in bikinis, right? Isn't that--?
>>Ian: I think they've captured the essence of it.
[Dan laughs]
>>Dan: I'm sure someone would have. Actually, one of my friends loved Dead or Alive. Also,
I do like the fact that you're actually--.
>>Ian: My wife loved beach volleyball. To my enduring puzzlement.
>>Dan: Also, you can hit the ball a lot. Yes. I finally won a point.
>>Ian: This is really, by the way, we're, if you'd like to help out with our show, we're
looking for a replacement for Dan, who can play games.
>>Dan: Yeah. That's basically what it comes down to. [laughs]
>>Ian: All right. So tell us about the game. What are they doing right?
>>Dan: So, what they're doing right is they actually have reasonable back key mode. And
the game actually, the presentation actually, when you actually get into the game itself,
it's pretty good. What they need to do is obviously focus on getting presentation everywhere
to that level. And it's funny.
It's that 90 percent thing. I think they've actually done, they have support for wi-fi.
It's like, it would be great if the wi-fi stuff would feel a little less technical,
but it's cool Bluetooth. They actually have it too--.
>>Ian: It does take you back, though. It takes to back to when you'd actually build like
an IPX, SPX LAN from scratch.
>>Dan: Yeah.
>>Ian: Just to play Doom.
>>Dan: Totally, totally. And honestly, the final thing is just the general presentation
of the game. It just needs to be just that much sharper and that much better.
>>Ian: Right. It needs polish.
>>Dan: It needs polish. But it looks--.
>>Ian: Well, it's interesting because you contrast this with something like Big Win
Baseball and the truth is, I'm not, I don't want to make a value judgment about which
game is better, which game is more fun. But let's just talk about the packaging. The way
that people feel when they're playing the game.
It's like you can have two cars that are equally fast, equally as fun to drive. But one's all
like rusted out and the paint's all pitted and everything. And one's painted really nicely.
It just, it makes you feel psychologically different.
>>Dan: Yeah. So we can turn off the basketball, the Blobby Volleyball card here. And I really
liked, the example is this. This is, if you turn off the Blobby Volleyball card right
now, Daniel. 'Cause they're not on it anymore.
>>Ian: Do you see what happened? Do you see what happens? One week, first week, always
just right on the ball, totally on the ball. Second week, just like, "Screw you guys."
>>Dan: Dan's talking. There's a basketball--.
>>Ian: Whatever. And then I'm like watching something, yeah. How are the young and the
restless?
>>Dan: Oh.
>>Ian: Because--.
>>Dan: No, no. He's looking at me and Jen. So, let's be serious.
>>Ian: All right. Yeah. I love soap operas.
>>Dan: Oh, yes. So, so here we are. So just by comparison, this is Tip-Off here. I'm sorry,
this is Basketball Lite here. And contrast that to what they've done in their new game
in terms of Tip-Off. And it's just--.
>>Ian: Yeah.
>>Dan: Yes, this had a lot of loading screens, but other than that,--.
>>Ian: It hardly, I feel like a lot of it is just going in and getting a designer to
work on the game for about five days or less is all it would take.
>>Dan: Absolutely. They've done a lot here. Let's--.
>>Ian: No, no. I realize the implementation took longer. I'm saying like, if you or I
was to go in with a game, a crummy game that we did and take it to Roman Nurik, for instance.
>>Dan: Yes.
>>Ian: Roman Nurik, the Ukranian.
>>Dan: Yeah, and have him hire an artist.
>>Ian: No. I mean, he would like photoshop some mocks for us. And then, we could implement
them and they would look good instead of bad, the way most of our games look.
>>Dan: Yeah. Especially my games. So, in any case, yeah. The, so that's just an example
of a developer who took an initial game concept, which was really great, and took it to the
next level with this really cool, polished UI. And again, that's the kind of thing that
needs to happen with Blobby Volleyball.
>>Ian: Exactly.
>>Dan: It's really good. And it just needs to be taken to that next level.
>>Ian: Yeah. And you can tell, right? You can tell if you're not at that level. And
if you can't? Hire somebody who can. It's not the kind of talent everybody has.
>>Dan: Exactly. And my feeling is people say, "What does it take to get featured?" And I
say, "Well, it takes a great game that has a good presentation." At least a good presentation.
It doesn't have to be a spectacular presentation, but you have to remember. Your game has to
be at that level, off the screen here, if it doesn't have that presentation.
Like, it has to be so good. It has to be a concept that's so amazing, have never seen
anything like it, that's got rave reviews and that kind of thing. The presentation is
really important.
>>Ian: Yeah, 'cause remember, this reflects on us, right? The Google Play Team looks at
a game. Says, "OK, we're gonna maybe have a screen shot. We're gonna have a feature
graphic." The quality of that presentation is going to reflect directly on Google Play.
And they're going to be asking themselves, "Is today's set of games going to make Google
Play look like a champion, or is it gonna make it look like the cigarettes and pure
water store across from my house, right next to the *** dealership and the check cashing
place?"
>>Dan: You're house is in the most awesome location. Let me just say that. So,--.
>>Ian: Just think about that is all I'm saying.
>>Dan: Yeah. So, what you're looking at is--.
>>Ian: What are we looking at?
>>Dan: Wow. All right. I'm not even gonna, I'm not gonna put that up. So,--.
>>Ian: Was it dirty?
>>Dan: No. It said, so in there, in Blobby Volleyball, they had me look at this. But
in Blobby Volleyball, there's a copy. They mention that they're using the Paypal library
tool with ad blocking. So, yes. Exactly.
>>Ian: Wait. Hang on. I'm trying to--.
>>Dan: Yes.
>>Ian: What?
>>Dan: Exactly.
>>Ian: Put that up again.
>>Dan: Nice.
>>Ian: We're gonna do a special segment on this. Special 30-second investigative segment
on what are they doing?
>>Dan: We added a paid feature for blocking ads. We need to add permission to read [inaudible]
and identity used by Paypal library to allow in-app payments and ad blocking. First of
all, you're not allowed to use Paypal to do this.
>>Ian: Yeah. So you guys, by the time you go to look at Blobby Volleyball, it may not
be there anymore.
>>Dan: It's very possible.
>>Ian: Yeah. That violates Google policy.
>>Dan: Our policy, yeah. And actually, we recently updated the policy to really clarify
this to make it very, 'cause a lot of developers will read through the policy and they wouldn't
understand it. So now, it's very clear in the policy. So, yeah dudes. Switch to using
in-app payments on Google Play if you're gonna list the game on Google Play.
>>Ian: Yeah.
>>Dan: It's just that simple.
>>Ian: Everyone has to use in-app payments. There are a couple of small exceptions. They
don't apply to you. I guarantee it. They do not.
>>Dan: No, they do not.
>>Ian: So, use Google Play payments.
>>Dan: So, and the real key thing is, again, when someone's looking at the game, first
of all, putting OpenFeint pictures in your game. I mean, that does not make me want to
go and download the game right there at all. It makes me actually not want to download
the game.
>>Ian: No, especially the thing with the, their list of what are those? Oh, I thought
that was like their tap joy list or something, or an offer wall.
>>Dan: No, no. That's just how bad achievements look in OpenFeint.
>>Ian: The only, and ironically, there is one screen that looks great here. And it's
the end game screen. It's not a bad game.
>>Dan: It is. It isn't. And actually, what's funny is the font, weirdly enough, looks better
in their screen shots than it does in the game that I have. I'm not sure--.
>>Ian: That screen shot is reduced.
>>Dan: No, no. It's actually, as I look it's a different font style.
>>Ian: Really?
>>Dan: Yeah. That font, see it's a larger, wider serif on the font.
>>Ian: We could talk about this for days and days. Let's go ahead and call a moratorium
here. Call an end to this show.
>>Dan: Yeah.
>>Ian: But we've looked at some great sport's games.
>>Dan: Wait, have we? Oh, yes, we have.
>>Ian: We have. And a lot of games that we did not know about. I mean, we've seen the
Madden's. We've seen the--.
>>Dan: Absolutely.
>>Ian: Those are fun games, but it was really cool to see some smaller Indie titles, especially
that Tip-Off basketball, how they improved.
>>Dan: Yeah.
>>Ian: I think every developer can learn from that story.
>>Dan: I want you to, I was really personally excited about Ninja Volley. I really wanna
see where that team goes with that. I think that--.
>>Ian: That's a good idea.
>>Dan: It's a really good idea and it's really cute. And I was also personally, Tip-Off is
great. Star Dunk was really fun. Again, I like games that have competitive aspects to
it. And it was just awesome. I did not know about the Toons Summer Games game. And I totally
wanna see them just--.
>>Ian: That was really cute.
>>Dan: It was totally cute. I wanna see them clean it up. I'm really sad that I didn't
find out about that a month ago.
>>Ian: Yeah.
>>Dan: To be honest because I would've said, "All right. Do this and this and this and
this and then--."
>>Ian: Well, yeah. We would've featured it for the Olympics. Totally.
>>Dan: Absolutely. We would absolutely feature it. It's hard. I mean, the team here doesn't
catch everything that goes through. And so, that's part of the reason we do this show.
And so, I wish we would have done sports last week, but we had a lot of fun with racing
last week. And what's our next week's show?
>>Ian: Next week's show is ARPGs.
>>Dan: That's right. That's right. We're going to, A. What does A mean?
>>Ian: J or K?
>>Dan: Oh, OK, OK. That's right. That's not a joke. So, we're talking about--.
>>Ian: Japanese role-playing games, Korean role-playing games. Really, any Pacific rim
role-playing games. You know what we're talking about--the genre.
>>Dan: PRRPG.
>>Ian: You can totally, yeah. It's not it. I mean, you don't have to be Asian to make
them, but--.
>>Dan: Yes, exactly.
>>Ian: It doesn't hurt. So then--.
>>Dan: Anachronox is in that model in some ways.
>>Ian: Right.
>>Dan: I mean, it was still one of my favorites.
>>Ian: Yeah. So, the yeah. The cutesy, PlayStation portable type of role-playing games. There's
a ton of them out there. A lot of them come from like, Com2uS always puts one out every
few months, Gameville.
>>Dan: By the way, I totally want to see a mobile version of Anachronox, even though
I know no one useful has the rights to that license.
>>Ian: I want to see that Mickey game, what is that called? Kingdom Hearts.
>>Dan: Oh, Kingdom Hearts is awesome.
>>Ian: That was so cool. So, yeah. If you guys know of some great Asian role-playing
games, we totally wanna see them. Dan here is a huge fan and I nod along and pretend
that I understand what's happening.
>>Dan: Exactly.
>>Ian: So we'll totally go over that next week. And we will see you on the flip side.
>>Dan: I just wanna point this out, that this is almost gone, by the way. It's almost gone,
see? Yeah.
>>Ian: That explains so much. All right. I'm Ian Ni-Lewis. This is Dan Galpin. Fred, no,
I'm sorry. Fred Chung was nowhere to be found. Reto Meier was our producer. Daniel Phang
was our engineer. And we are out of here.
>>Dan: Cheers.
[clink]
That bottle was empty.