Tip:
Highlight text to annotate it
X
Stalker delayed. But Final Report continues.
Today, we will be first who visit the Zone
and complete the first quest of Stalker.
How gameplay looks like? And how simulation of life fits in it?
How hard is it all? How atmospheric is it?
What in the Stalker already good and what needs to be done?
Answers on all of this questions in Final Report 4.
You see footage from the September version of the game of 2004.
Version was build in hurry, and so have both languages
it includes large portions of russian and english in various locations.
Of course much has changed since that time, but in fact
that is the latest version which was made by developers.
A new will be in next month.
So put out lights, make speakers louder
and prepare to plunge into the atmosphere of the Stalker.
So game starts in a trader bunker.
Of course we couldn't resist and start shooting everything
in order to check how works the physics.
However, let not be distracted.
In Stalker you can find PDA, which include writings
about completed and not completed quests, contracts
and events happend in the Zone. Also list of a player
contacts. We can communicate remotely with the Stalkers.
And even find a work. However, they may want to talk.
Here you can also find a map, as the area where we are
and the global map. Pay attention to the huge space of the Zone.
Be the honest we thought it will be smaller.
In PDA you can find encyclopedia.
It will contain description about phenomena, creatures
and items which we will meet in the game.
Now its completely open, but we cant show it to you
because we risk to open the number of creatures and
anomalies in the Zone. Developers asked not to do that.
Get down to business. Not disclosing the story details
we apply for the first quest.
Trader offers us to find valuable artifact "Night Star".
Location specified, reward guaranteed.
As you can see there is a rather developed system of dialogues familiar to RPG games.
By accepting the contract, we are preparing for the first time go out to the Zone.
If you're not running at least goosebumps, then we are envy to your nerves.
The first thing that literally affects in the Stalker - is the atmosphere.
This is something that without any allowances for the version number - successed.
The shadowy world of the Zone is steeped in fear and heart-rending cries.
For the atmosphere works all.
And the music is not without a certain muse.
And the game picture, and constantly ringing sensor then you approaching to the anomaly.
But there is still not even dark.