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Each character has a common features and some unique abilities
with different values proceed to explain:
LEADERSHIP: This value determines the order of play of
the characters within the turn. The more prominence
have your characters, the sooner they can be activated.
REALITY: The amount of damage a character can
hold or receive before disappearing from the real world
and return to the world of dreams. The characters lose
Reality and retrieve points during the game, so you have to keep track of it with
counters or writing on paper.
MOBILITY: This value reflects the number of inches that
a model can move through the ground in turn.
ARMOUR: Represents the physical protection against
the powers that Physical Damage occur, reducing the damage
thereof.
AURA: Represents magical protection against the
powers that Magic Damage produce and reduces damage thereof.
FANTASIA: The amount of points that a character Fantasy
retrieves each turn. All characters have initially 6 Points
Fantasy. The characters spend and recover these
points during the game, so you need to take the
counters this account.
In this section are described the five powers of the character. Each character has:
1 Natural Power, 1 and 3 Innate Power Special Powers.
Each with different requirements and forms of use as indeed later.