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KORG Volca Beats Analog drum machine (synth for drums)
Modern point of view to analogue synthesis of drum sounds
6 analog parts
Kick
Snare
Low Tom
Hi Tom
Closed Hat
Toms and Hats are paired
They have mutual controls
and separate controls
4 PCM parts
Clap
Claves
Agogo
Crash
each of which except the volume control
has only the sample playback speed control
but we can record movements of this control
using the Motion Record function
So, how it's sounds?
Turn the power ON
When the devise is loaded, it shows the battery level
Press Play
Step Mode
enter the Kick
Kick: decrease the PART LEVEL
Kick: DECAY to maximum
Kick: DECAY to minimum
Kick: DECAY to maximum
Kick: PITCH to maximum
Kick: PITCH in the middle
Kick: PITCH to minimum
Kick: CLICK to minimum
Kick: CLICK in the middle
Kick: CLICK to maximum
Kick: DECAY in the middle
Select the part - Snare
Snare: enter the Snare
Snare: DECAY to maximum
Snare: PITCH to maximum
Snare: PITCH in the middle
Snare: PITCH to minimum
Snare: SNAPPY to maximum
Snare: SNAPPY to minimum
Snare: PITCH control
Snare: SNAPPY
Snare: DECAY to minimum
Snare: PART LEVEL
Select the part - Low Tom
Low Tom: enter the part
DECAY
DECAY (affects on Low Tom and Hi Tom)
Low Tom: PITCH
Select the part - Hi Tom
Hi Tom: enter the part
Hi Tom: PITCH
DECAY (affects on Low Tom and Hi Tom)
Hi Tom: correct the part steps
Close HiHat: enter the part
GRAIN (affects on Close HiHat and Open HiHat)
Close HiHat: DECAY to maximum
GRAIN (affects on Close HiHat and Open HiHat)
Close HiHat: DECAY to minimum
Select the part - Open HiHat
Open HiHat: enter the part
Open HiHat: DECAY
GRAIN (affects on Close HiHat and Open HiHat)
MUTE
HiHats Mute
Select the part - Clap
Clap: enter the part
Clap: PCM SPEED (sample playback speed)
Clap: correct the part steps
Select the part - Claves
Claves: enter the part
Claves: PCM SPEED
Select the part - Agogo
Agogo: enter the part
Agogo: PCM SPEED
activate MOTION RECORD of PCM SPEED
press RECORD, move PCM SPEED
moving PCM SPEED is recorded
mute of Agogo
Select the part - Crash
Crash: PCM SPEED
STUTTER function generates repeat of sequencer triggers
STUTTER has 2 controls
DEPTH - the number of repeats
TIME - the delay time (in short times it can sound almost like a spring reverb)
When function GLOBAL STUTTER activated, it affects to all parts
When GLOBAL STUTTER deactivated, stutter affects to the selected part only
TIME
Select the part - Snare
Function ACTIVE STEP allows you to selectively use steps of sequencer
Function MOTION RECORD can record moving of STUTTER controls
we can use the free SYNC KONTROL app to add the swing
8 memory locations available for saving patterns
The kick is very cool, very tight, very powerful, analog.
Other sounds are too very stylish, modern.
Thus it device will be very interesting for electronic music makers.
It reminds me the times of birth the Technoculture.
I was grown with this culture.
When I was young raver I have visited to the acid house parties in 1989.
Then the Technomusic has been making by such boxes, without computers.
Boxes like Roland TR-909, TB-303 end so on.
It reminds me the classic analog instruments that time.
So, if connect several boxes together, you can create interesting live electronic music
Very interesting
I don't say that i like all sounds.
A little bit strange Hihats
I think its the only minus
Other parts are like classic techno sounds
Awesome playable
It's sync by MIDI and analog
Like in classic analog instruments
A lot of fun
I examined it on a big sound, sounds good.
I like it.