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Hi guys! What's going on? I'm come back with the end of Fuse.
You're free to play Fuse by yourself, during which you can quickly swap between characters
to utilize their unique weapons, and flank groups of enemies.
Certain aspects of playing alone turn out to be irritatingly cumbersome.
Most of the time, switching to another character puts you in a compromised position, where
you're out of range of the action, standing straight up in the middle of a firefight,
or facing a wall, while a bunch of guys are shooting you in the back.
Distributing skill points requires you to manually switch to the character in question,
dig through the layers of menus to get to the skill tree, then back all the way out
to the action, and perform the whole process over again.
It's a case of a few little things that add up to a big annoyance after a while.Worse
than those quirks, I just ended up feeling bored, by the stretches of the campaign that
I played through by myself. Aside from a few rudimentary climbing sequences,
the entire game is one long linear sequence of large combat-oriented rooms laid out, with
numerous cover points and walkways. Playing solo, I tended to just throw that
thing at my feet, when the fighting got intense, but playing the tougher last couple of missions
with friends, I got to feel like I was taking on a useful healing role by aiming the beacon
at teammates, who were down so I could bring them back remotely and get back to the fighting.
Playing with a team actually lets you flank enemies, which is good since what feels like
roughly half of Fuse's enemies,from riot shield-equipped infantry to big hulking robot suits, with
vulnerable fuel tanks on their backs, need to be shot from behind.
Solo, it's hard to get those enemies to face anyone but the character you're playing, but
in co-op you can actually sort of kite enemies around and draw their ire,(or aggro, if you
like), so others can get back there and do maximum damage.
I actually found three players to be a nice sweet spot, since you get plenty of intelligent
tactical potential, but can still swap around a bit if you need to take on a different role
for some reason. Co-op doesn't fully alleviate the tedium that,
sets in as you dump round after round , into the especially resilient enemies later in
the game, but it's a heck of a lot more interesting than plowing through it all alone.
If you want more Fuse afterward, you can replay individual chapters to keep building up your
agents. I didn't finish any one character's skill
tree by the end of the story mode, and only bought three of the the incredibly expensive
team perks that increase your experience intake, give you more time before bleeding out, and
so on. So there's still plenty of post-game leveling-up
to do, if that's your thing. The most rigorous fighting is to be had in
Echelon, a wave-based survival mode with rotating objectives that you certainly want four good
players for, if you're going to tackle it seriously.
Bringing leveled-up characters into this mode is a must, and you'll earn a bunch more experience
for playing it. But Echelon is tough enough that, it also
exposes some of the most annoying things about the game's enemies, like the cloaked ones
that are hard to see in a firefight, and will disable you the second they touch you.
Fuse plays pretty well, but with smoother execution and a more cohesive identity, it
would have an easier time standing out in a genre that, as this generation of consoles
comes to a close, is wearing out its welcome more and more.
At least the guns are cool, regardless of their confusing origins.
Each has a tactical purpose tailored to different play styles, and when a coordinated co-op
team uses them together, Fuse's standard stop-and-pop cover shooting graduates, to a boisterous
bit of strategic action. Dalton's protective Magshield is a great piece
of mobile cover for his teammates, and also acts as a shotgun with a barrel the size of
a barn door. THE VERDICT - This is a loud, chaotic, and
fun bit of extraordinary violence in an otherwise lighthearted world, but it rarely achieves
the greatness it strives for. If you can overlook the tonal inconsistencies, Fuse's shallow,
familiar shooting can thrive. Success comes when the unacceptable teammate
A.I. is replaced by a group of friends unleashing the awesome power of their alien-powered weaponry.
Fuse is an all-or-nothing experience, though. Bring a full crew or don't waste your time.Done.I
will put in description the first part of Fuse. I hope you enjoy the game.
Tell me your opinion about this game. Oh,and don't forget to subscribe to stay tuned!
Have a nice day!