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Hello. This is Blaine. We're going to go over
the making of the DAZ3D Halloween Scene.
We're going to go through this quickly.
First of all, I loaded the Genesis figure with the default texture.
And from there we did the shaping.
We added a little bit of Goblin.
A little bit more of the Zombie because we want it to look more like a zombie.
And we wanted to scale to be smaller so we added the Basic Child.
And a little bit of the Hag just to add
a little bit of variety and you can see each of those morph settings there.
Then we wanna go in
and start loading the background
which is the Hunter's Moon.
So we load that into the scene. There's some prerequisites for that
and you want to make sure
you have the right products for that.
Then we wanted to
just rotate that scene just a little bit.
We want the moon in a little bit different location
so we're just spinning that around rotating it.
Now we want to move the zombie out of the way.
Just using Translate there.
And then we want to go in and find the Haunted House 2010
This comes in fairly large so we want to scale it down.
Make sure it's selected.
Do the overall scale.
Scale it down to where we want and then we want to scale up the Hunter's Moon.
And once again we also want to rotate that around. Make sure that the moon is where we want it.
So, once again, we're going to move
the Genesis figure, the Zombie
out into the front yard of this haunted house.
Now we want to go and start loading up some trees that actually come with the haunted house.
So into the Props (folder) and we're going to load
a series of those for the yard.
So we load them in and move them around.
We're just using the universal manipulator inside the viewport to get these where we want them.
So we're going to throw in a couple more trees here.
Obviously you can tell we've got this speeded up a little bit
to save you time going through it.
All right, now one more tree.
Now we wanna go in and load the skeletons. So, we're using the V4, Victoria 4 Skeleton
and we will select her and
move her into the front yard as well.
Pull it out a little bit further from the
front porch and select the Genesis figure and pull it out next to the skeleton.
All right, now we want to setup some spotlights, some lighting for the scene.
So what I'd like to do is actually rotate where I want the light to come from.
Then I go to the Lights & Camera tab
Create a new light.
A new spotlight. I'm applying the Active Viewport.
You can see as you
adjust the spread angle
that it will effect actually what we can see in the viewport.
Add little bit of warmth to this color.
And apply shadows
using the Ray Trace shadows.
Adjusting a little bit with the softness
and the Shadow (Bias) settings there.
Now I want to rotate the scene around and add a distant light.
This is going to light the house, the trees, and everything.
Then give it a little bit of a cool,
almost a violet color to it,
which will add a little bit of a background light
to these figures and this animation.
Now I want to Zoom in and actually put a spotlight on the moon and the clouds around it.
So I add a spotlight.
In the active viewport now you'll see that now the moon is lit.
We can start going back to the figures.
So we're going to move gonna move the skeleton up.
Make sure it's standing on the ground.
Also we want to turn off
the helper handles.
And that's just a setting in the content itself.
Now we want to move to the animation portion of it.
You'll that notice that as you select a figure
and you hold over these animation blocks
you can actually see figure do the animation.
Here the toes are going through the ground and we want to adjust those.
So you get this little high-heeled shoe icon
and adjust to the angle that you want.
Here, I've created a camera.
And as I create the camera,
and then move the viewport around, it actually adds the keyframe.
So I move to a new section on the timeline,
move the camera where I want it.
The last setting of that camera
is actually set up in the viewport.
You just move to where you want the next camera to key frame.
Zoom in. Rotate it. Do what you need to get that variety.
Then we can play that back.
We can see that work.
Now we're just dragging and dropping these aniblocks that are down at the bottom
And assigning those to each figures that's in the scene.
Now we're going to move to the rendering.
We're going to select the Movie. We're just going to do a quick little screen render in here.
Just a Drag and Drop render to make sure that things are looking OK.
The Moon looks good. Lighting on the house looks good.
So, we're going to save this out.
Save to an AVI file.
And Render. This is going to take multiple hours.
On my laptop, it took about a day and a half
to render the frames I needed to create the video.
So, good luck in creating this.
And hopefully you can have success in creating your own animations!