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Voiceover: Hi and welcome to 3dmotive.com.
My name is Stephen G. Wells, I'm a senior 3D artist.
In this tips and tricks tutorial,
we're gonna take a look at using the draw tool in Topogun.
This is Topogun, this is the default mesh that they can give you.
I'm rotating this model while basically alt left mouse
which is the same as in Maya.
I can middle mouse alt for panning
and I can right alt to zoom in and zoom out just like Maya, okay?
This is the default mesh.
It's some orc head or something.
We're gonna go ahead and use this as a basis.
I've showed before how to quickly create polygons with the simple create tool
to be able to create our vertices, very simple.
And then how we can turn, I used the bridge tool to bridge all that
so we can create- oops.
There we go, seal that and this.
We can create our polygons very simply, very easily.
One of the tools that and I don't tend to use it a lot
because I find it's a little more work heavy than not is the draw tool.
If you click on your little draw tool, it's the little pencil icon.
It's literally kind of basically what it says it is.
I can literally draw my line on the model itself.
This is where I'm creating my edge loops.
That's one edge loop, this would be another edge loop.
I'll just go ahead and do it this way.
And another one and I'm just left clicking and dragging.
I mean, literally drawing on the screen like it's real paper, okay?
The one thing about this is you want to really make sure you zoom in then
because you want to make sure that as much of your next set of lines
will intersect these lines as you need to.
Any lines that don't connect won't seal.
In other words I'm gonna just click and I'm gonna just drag this like that.
We can have another one like this.
And again, you might want to make sure you're following
some sort of edge loop with it that might work for what you're gonna deal with.
Maybe some animation purposes, etc.
I'm gonna go ahead and just draw another line here
and I'm just gonna draw a line here.
Now a couple things.
I actually made sure not to touch this 1 line.
I'm actually outside of it but I'll show you what you do with this.
There's the draw tool.
We've drawn what we assume it will basically be,
where our polygons are gonna be.
Now we can just easily just jump to evaluate.
Just hit that button
and there you go.
There's our polygons.
Now you can see where things didn't seal correctly
and obviously none of the edges created any polygons
because they had nothing intersecting with them.
I'm going to now clear all, that clears all my draw lines.
I don't need them anymore.
Actually I was closing back here that it actually did go ahead
and make the connection which was nice.
We can see we've got like a couple extra polygons right in here
which don't really help us.
So I'm gonna grab the simple edit tool to weld vertices.
It's very simple in Topogun.
Just hold your control key down, click and drag.
When that's red you can let go.
As you can see, it sealed the polygons perfectly, all right?
The draw tool is handy.
It's not one I really use a lot
because I can go from my simple create and do this much quicker
but I know there are people, the students especially,
love to do the, something as simple as just drawing lines.
Okay, so here we are drawing some more lines.
Of course, the whole thing is you need to keep in mind,
as you're drawing these lines how edge loops work.
The edge flows that you're gonna wanna be able to create.
Like something around the mouth.
You're gonna want curves around the mouth for instance.
I'm just going to add these in here.
I'm gonna go ahead and connect that one.
I want to see how bad that actually comes out.
That would be interesting.
I'm gonna try and connect that one up right there.
All right, let's go ahead and just create 1 inner one right here and right here.
Let's see how that ones comes too.
I think that's gonna mess up actually but we'll find out.
Let's go ahead and just add in our lines, okay.
There we go.
I was off on the line there.
Let's go ahead and scroll this down.
I'm just gonna drag here.
Let's go ahead and do a quick evaluate.
It's now evaluating our mesh.
It looks like it might freeze.
It did not, thank goodness.
I thought I was gonna crash for a second.
All right, didn't do too bad.
Let's go ahead and do a clear all.
It didn't do badly.
We need to fix a few things.
Obviously we can't have 5-sided polygons, that just does not work.
I'm just holding my control key down.
I can actually just grab that one vertices and delete it.
I grab this one, control, snap it, put it there.
This it did not work at all.
I'm gonna go hold my control key and snap it and I can now move this.
To cut a new edge in, let's go ahead and go to our simple create.
I'm going to hold my control key down on one
and then hold my shift key down on this one edge.
That does a nice little cut.
All right, so that's not bad.
Didn't do as bad a job as I thought.
It actually created a line straight through
but didn't intersect these 2 lines here.
That kind of doesn't help us at all.
What we'll have to do is grab this edge, delete it.
This edge we'll just keep it for now.
What we'll do is do a simple edit.
I'm gonna hold my control key there, my shift key on to that edge
and control T to snap.
Go back to simple edit and I can delete that one edge.
That wasn't bad, it wasn't bad.
I can now grab these vertices here.
Hold my shift down and grab these vertices there.
Let's assume we're trying to get a 0 symmetry.
Let's go ahead and add in those vertices
and well, technically, there's no way that would actually do that
so I'm gonna do it this way and hit ...
If you hit this button right here 0 symmetry,
that creates our symmetry for us.
So if we're working on half the model,
all we'd have to do is create half the model and then hit the 0 symmetry
and then we can flip everything once we're done.
That's basically the draw tool.
It can be handy.
I find it's a little more work intensive than if I were just going to
draw it in myself or do the simple edit myself.
I find that usually works a little bit better but, you know?
We'll click evaluate and I'm gonna clear all.
See because I didn't seal those edges it didn't know what to do with it.
I'm gonna hold my control key down and snap that vert to that vert.
I'm gonna get to our bridge tool.
Let's just go ahead and bridge these really quickly.
I'm gonna bridge that, that, that and that.
All right, very quickly you can see.
You can do a not bad job.
This isn't completely bad, that's fine.
Let's go ahead and get to our brush tool.
Our brush tool you can do several different things with it.
You can move it, you can inflate it, you can relax it.
For the move tool, all you have to do is just click on this
and you basically are going to just click and move.
You're kind of brushing it over a little bit, okay?
Now you can have the size affected, the strength.
You can adjust your brush size.
You just left click and drag.
That affects your brush size.
You can affect the fall off, so how big an area, see?
I'm gonna have a much bigger area.
I can now move this stuff over a whole lot easier for instance if I wanted to.
I can go for an inflate.
Now if I ...
Let me scale this brush size down a little bit and the fall off down.
By inflate, what happens is I'm clicking on these vertices for instance,
and it doesn't look like it's really doing a whole lot
but what it actually is it's actually lifting it off of our mesh,
off of our surface.
Of course, Topogun is a retopologyzer so it wants to grid the surface.
But you can actually inflate your model away from your surface
by using the inflate brush or of course, you can grab the relax
and you can, I'll just do a little soft little click here and there.
We can relax some of these edges a little bit as you can see that.
Let's do a little relaxing here.
Very quickly, very simply so you can start to do this.
That's nice relaxing in there.
You can relax your model as you're working on it.
If you've got some geometry that you think is a little tight
you can just do a little relaxing with it and it rounds it out a little bit more
and averages between the vertices.
You can get some really good looks depending on how you want to do it.
Anyway, that has been a very, very quick introduction
into the pen and brush tools in Topogun.
My name is Stephen G. Wells and this has been 3dmotive.com.
Thanks for watching.
Enjoy your day.