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When we started talking about creating the Sith classes for the game,
there were two themes to explore: Domination and Power.
And from existing examples of Siths in the movies, there are two different storys to be told:
One about the brilliant mastermind, the power-monger: the Sith Inquisitor,
and the other about the mighty dark champion on the battlefield: the Sith Warrior.
The reasoning for making two Sith classes is you can have two great archetypes
of the Sith from the movies: you have Darth Vader and the Emperor.
And their approach to being a bad guy is a little bit different, you know?
In Darth Vader you see the armor, the agresiveness: he is the fighter.
And in the Emperor you see the man corrupted by the evil of the Force.
It would be a disservice as a fan to just create a single story for the Jedi
and a single story for the Sith of suposedly different classes.
Now when we decide that "ok, we need at least two nice complete story for the jedi
and two for the Sith", we had to do a veritable package.
We have to give lots of classes that actually matched the story.
From the art side it's great because I think we get to express kinda
two different visions of the Sith class.
One being the Warrior, the idea of armor and power, and the fighter;
the other being the twisted, evil, sorceror type, and that's what we do in our Inquisitor.
The Sith Warrior story offers the player the chance to *** down doors,
and strike fear in the hearts of his enemies, leaving a trail of destruction and terror in their path.
The Warrior doesn't negotiate, he knows what he wants,
and he finds the most direct and confrontational path to getting it.
The Sith Inquisitor story is more about the politics of the Empire and the dark secrets of the Force
the search for arcane relics that allow the Inquisitor to access new levels of power.
...and we explore what it is that makes him crave such a power.
While the Sith Warriors takes the Force mostly to improve his martial arts,
to make more powerful attack, the Sith Inquisitors can use his powers in very interesting ways.
He can use lightning as a direct attack at a distance, he can use lightning as a mean of controlling others,
just taking them out of the fight, meanwhile the Warrior is going to use the Force to make each
blow devastating, so you are going to see a lot of very strong attacks, against one person
or "many person" and, again, he is going to imbue each one of their attacks with rage and viciousness.
One is a agressive, power-armoured class, and the other is more about manipulating Force,
so, with a Warrior's lightsaber is going to be more technical, you know, made of pieces
and parts, and it will have sharp edges and it will be very agressive looking.
The Inquisitor's lightsaber may have a, you know, some ancient gem in it,
that is exposed through glass or Force lightning running through the hilt.
The colour is always important and the thing that drives it is (a lot) to be able to recognize at a distance,
and then, beyond that, is just to tie a class together. So within a Warrior you see blacks and reds
and within the Inquisitor we tend to use more purples and grays.
The Warriors are very practical in their approach to being a Sith:
They armor up and they come at you hard.
The Inquisitors, their background, they may be just as at home with rich clothing and that sort of thing,
and then, the Inquisitors are fun because we really get to go a little bit more crazy with them.
When we say "yes, it's two Sith class: the Sith Warrior and the Sith Inquisitor".
it doesn't mean there's only two ways to play a Sith.
Each class has a lot of flexibility in it; for example the Sith Warriors can be ¿trained?
to shield other players: it cannot "so be" just a purely very agressive class.
Inquisitors if they specialize in melee it would be a very devious, controlling kind, that doesn't
have much armor, but it has the full use of the Force and all, that can be used in a exotic ways
to increase his own survival ability, or you can play it from the relatively safety of distance
and use mostly lightning as long range attacks and your experience will be entirely different.
Our ideal situation is four people to enjoy a class all the way through
and then go back and play another class. There's an entirely another story there.
With each class we give the player an entirely different story, a completely unique experience.
It's not just the chance to be evil, that's not really what the Dark Side is about, is about
passion, the competition, the thrill of victory, and of course the strong shall rule,
but the experience depends greatly on the decisions the players make and if those decisions
are challenging and emotionally impactful, even for the Sith, that's what we are after.