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BB: Hello, I'm Bill Bridges.
I was the developer for Werewolf: The Apocalypse,
starting with the first supplement, Rite of Passage in 1992,
until I passed the torch to Ethan in 1995.
ES: Hi, I'm Ethan Skemp.
As Bill mentioned, I took over
as developer of Werewolf: The Apocalypse in 1995,
and continued shepherding the writers and editors on the line
until the Apocalypse hit in 2004.
With Bill, I'm now developing the
20th Anniversary Edition of Werewolf: The Apocalypse,
and we're using this Kickstarter to enable us
to create a massive deluxe version that compiles and fine-tunes
the rules and setting we created during our years on Werewolf.
BB: Werewolf: The Apocalypse was the second World of Darkness
game line created by White Wolf,
and has always had a fiercely devoted fanbase.
Werewolf 20 celebrates 20 years of the Garou,
but mostly we're celebrating the amazing fans who have raged all these years.
By presenting this project on Kickstarter,
we're not just creating a deluxe edition,
we're also allowing the community to participate in how
they want this edition to appear when it arrives.
And also, Kickstarter gives us a chance to
provide cool rewards that we couldn't
have delivered in any other way.
Just look at the reward tiers to the right of the page.
ES: These are our ways of saying thanks
to our community for supporting Werewolf: The Apocalypse
for over twenty years.
BB: To me, Werewolf is more than a game of savage horror:
it's a spritual story about our connection with
the old ways and the dangers of forgetting
that it's not all about us.
The Wyrm is us at our worst, and the Garou,
for all their rage and shortsightedness, are us
when we decide to stand and fight when all seems lost.
ES: To me, Werewolf is a roaring
heavy metal album cover and the
quiet idyll of the deep wilderness at the very same time.
It's action, passion, wisdom, and sorrow.
It's caring about something bigger than you;
caring so much it makes you furious.
It's ancient myth and modern philosophy and
hack and slash and spirituality
and politics all in one.
It's a simple conflict that unfolds into an incredibly deep game.
BB: For the past year, Ethan and I
have been working with a talented group of writers --
some Werewolf veterans, and others who never had a chance
to work on the line, but loved it as fans --
to compile and refine the Werewolf: The Apocalypse rules
in the same way that V20 did for Vampire: The Masquerade.
For example, you'll even find the Lost Tribes here;
not because they're no longer lost,
but because one must honor the ancestors in a volume like this.
ES: For me, it was making sure options like kinfolk
were in the core, and building an immense
Gifts section to really give people some meaty choices.
In addition to the writing, Rich Thomas has
assembled a crew of classic Werewolf artists
including a stunning new opening comic
by Bill and his brother John Bridges,
savage full page full-color Tribe pieces by Ron Spencer,
and Tribe spreads featuring the iconic art of Steve Prescott.
Rich has also selected classic black and white pieces from
all three editions of the original main rulebooks.
BB: Altogether it was a thrill to write
the sagas of the Garou again.
W20 is a howl from our pack to you in celebration
of the stirring and desparate battles we have all shared
these last two decades.
ES: We did everything we could to make
this huge volume evoke the memories of the
first time you opened a Werewolf book
all the while updating and polishing the content
to inspire new epic stories of the Garou.
We hope you'll be as excited as we are
and help us to create this deluxe edition.