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Are designed to enhance the experience and controls you already know.
Audio was a key focus in developing our new engine.
In particular, creating an audio design that complemented
all of our new graphical enhancements. From graphics to animation. To audio. And we've
given players new ways to engage in combat. Over the years we've challenged ourselves
to set the bar in multiplayer map design to deliver fast, frantic, quick hitting call
of duty style gameplay. And shows off the tremendous amount of work we've done on the
AI. We spent most of our time, just like, put something on a screen and have it jumping
around. As long as it's just moving around in a weird way that was the key. So, you know
what, let's take a look at that in action. Alright, as we're gonna kick it off we're
going into the eyes of BigTymer. BigTymer a member of Optic gaming! He's also a 13 time
champion. The most successful player in the history of Call of Duty. He's gonna try and
help his team and they are off to a good start at 11-4! BigTymer looking to get his first
kill. And now he's cranked, so time's running down on the clock. Picks up another one. It's
finally Call of Duty time, let's go play some multiplayer. Thankyou!