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I guess there's a clarity in what they're trying to
present, obviously in the big, structured portfolio.
If you need this--
who have worked where you've been.
But one of those bits that we've added, like the thing I
said before, but what have you that's additional to outside
the remit of the role as a designer.
Now, how have you added input, how do [INAUDIBLE] return?
Where's your greater understanding?
Because there are lots of brilliant rack designers, or
the great attraction designers, but I need
a little bit more.
Which anyone's going to ask, but in a market where there's
a lot of saturation, I need to acquire that action.
So, I guess we want visual designer point of view.
And I want that value added.
Of course there's of brilliant graphic designers out there,
but what's the extra value you could add it?
Do you understand the motion, is it 3D, is there
understanding across different domains and platforms?
In an interaction point of view, there's a lot of
stakeholder management.
And that's really key for me.
You've got to have strong behavioral skills, as well as
those technical skills.
I mean, for me, when working with the gaming sector, so I
tend to kind of steer away, personally, from people who
are within that sector too much, because I think they're
too narrowed down.
So I try to bring people in that come from sectors where
delivered [INAUDIBLE].
A waitress brand, a new commerce level where there's
good, common practice, good UX skills.
And then how can we apply that to the domain in
which we work in?
So, I guess you guys of Cirque, it's a personal level
of delivery.
Say, from working on briefs together, the understanding of
that brief.
And the clarity of candidates that I get through, in
comparison to other agents I've had where there's a lack
of knowledge into what my actual precise
requirements are.