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This is Stoic, a random side project at QCF Design. We don't know if it's going anywhere
yet, but it's a good example of what we experiment with from time to time. Stoic is about constructing
intense, flowing action sequences one turn at a time. Its design and goals may remind
some of Frozen Synapse or a simplified Toribash. Players have to string chains of moves together
to fight through a dangerous passage. Targets are prominently marked and provide a move
preview every time you select one. Although it doesn't use a very developed physics system,
Stoic pays attention to momentum. Character and weapon motion carries between moves, which
expands or limits your options for the next combat round depending on how well you've
planned ahead. This helps combat look less like a chain of prefab moves, lending it an
organic richness. To appreciate this properly, here's an example of the game's replay mode.