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Creating a Unique Soundscape
(Opening sounds of bangs and clangs. The sound of a submarine can be heard as well as water
and other processed sounds.)
Gary Sinclair: My name is Gary Sinclair and I work for a company called ‘Tactile Music’
for Deep Oceans Exhibition I am carrying out all the work for the design of the sound environments
in each space.
In the background this is the inside of the submarine as we enter the exhibition.
Well the inspiration has been probably the exhibition itself. And what is incorporated
in the exhibition, the science behind the exhibition. I’ve pretty much tried to keep
it very authentic.
So all the sounds for instance for this piece are original and real submarine sounds. Just
balanced and crafted and kind of tweaked and processed a little bit to make them sound
subtle enough that it’s not going to be overbearing in the exhibition space. And not
going to be to overpowering.
(Sample of submarine soundscape. Clangs and beeps, a submarine sounds can be heard.)
Gary Sinclair: Before I tired to look at any of the soundscapes or actually start to write
it. I looked at the science of sound and deep ocean and how sound worked in the ocean, and
how it was perceived and how it travelled.
Sound being a waveform it was very important that we accurately represent how it moves.
And if we were there how we would hear it.
What I was conscious of with this was with any musical component of this piece had to
be random rather than melodic or structured.
Gary Sinclair: I was very conscious of people not being able to tune in and recognise any
kind of melody. I think that if they do that in the exhibition space they are immediately
transported out of the space itself and into a musical world.
Rather than retaining them within that environment.
The speed of sound moves a lot faster in the ocean. It moves a lot quicker than it does
through air. But it is also absorbed a lot quicker.
Gary Sinclair: It lead me to some thing called a SOFA channel. Stands for ‘Sounds ranging
and fixing’. Which is actually a channel of sound that travels through the ocean. And
any sound that appears above or below it is refracted or bent into the sound channel.
So basically if you stand in the sound channel you will hear everything that occurs in the
ocean. Which is fascinating.
It also travels slowly. So you might start hear something from very far away that could
be up to 3 kilometres away. Which is interesting. And it will get louder and louder and louder
the closer it gets to you.
So it is quite fascinating. So therefore I have tried to make things repeat themselves.
At different levels coming up you know gradually getting louder and louder.