Tip:
Highlight text to annotate it
X
Hello everyone, my name is Stephan,
I'm the managing director at Limbic Entertainment,
development studio based in Frankfurt, Germany.
I'm Alexis De Becque, I'm working at Ubisoft as a Producer of Heroes 6
We have identified a couple of different topics
we want to work on and we will work on those.
First, I think which is important, we want to continue working on the balance of the game.
Right now and for the future weeks we are focusing on pack 1
(changing the existing balance and improving it).
Hopefully, we will be working closely with the VIP community.
You’ll see some of the first results in the patch 1.5.
There is going to be more.
Hopefully, it is going to be the right way.
If we are talking about Heroes,
everyone is thinking about townscreens.
This was the big focus. It comes with the next patch 1.5 for everyone.
Beyond that point right now, no. Sorry for that.
Yes, we are aware of this issue and we would like to take care of this.
Right now we have been busy shipping the Adventure Pack,
the townscreens, the patch 1.5.
But we definitely want to try to take care of this issue later on
We would love to improve but it is not on the priority list for the moment.
We are still focusing on another topics.
Same answer as before: never say never.
But not in the near future.
First, yes, we are going to improve the map editor.
We need to be honest: it is huge!
The map editor itself, the map tools are huge tools!
They are very-very complex, they are good tools,
but they are not, let's say, easy to use.
It is not going to be a miracle,
like out of a sudden there is an easy click-click-click map editor or a campaign editor.
This is not going to happen.
But improving the map editor is very high on the list
and we want to work even more with some of the community members
to get their input on that and to take that step by step.
That’s the way we have to go.
First message is: We are grateful and we are very happy to work on the project.
I’m speaking for the team and the guys
who are currently in Frankfurt and they are trying to fix
and polish all the stuff for the Adventure Pack.
That’s the first message: we enjoy it and it is important for us.
The second message is for communities:
we are watching, we are probably not the super forum active guys discussing every little details.
Even if there is no big answers from our side,
we are aware of your feedback and we learned a lot.
There is even stuff we could not have done without community input.
This is something we are very grateful.
Thank you!