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Friends are welcome as this new tutorial in which I will show a simulation that I have asked quite
about giving serious weight objects ie like we were in a real object here do I have such a
composition I made a few days to show video content today
and as you can see the falls area and simulates
destroy the text
we have in this same composition and can render to see the result
destroy the text as you can see something really great is very realistic and this is what we will accomplish today using labels
simulation are all these that appear in this part
agree then we will start with this video hoping it will be good to your liking and also hoping you like to give a
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also important to hear what you want to see on this channel ... Then we will start
We will create a composition from scratch
We will try to explain as best as possible to understand that this is about
And you can also create them .... we will close
The main thing to do is create our main scene in this case would be a heaven and a soil
let's give these two the key in "Cinema 4D tags" option or the label ended because .....
in this tag can we put here on different aspects of the label owned by example
we have here if we want to throw shadows, receive shadows ...
and various options in this case we want as a background composition to integrate both the sky and the ground
then simply duplicate the label by dragging with ctrl and dragging down, release the label and doubles ... in accordance
well now let's create an illumination with a light area and we will create also give soft shadow map
to create shadows we will double with the matrix, we will make the daughter of the light matrix
and now let's put this light on this part slightly off the ground
more or less in this part do not want it not so high
and the light going to change the color of a red color could put this
we will double this matrix and we will double by pressing ctrl + dragging up and dropping duplicates
this new light and we will put blue
While this is not going to give a very good effect right now you will see how
and good will focus on the scene to see how it is becoming our
our project and now they're going to create a text that in this case I have the icon here but you can find it
from MoGraph
Text object can also find these options find these options .. Ok ...
Okay, let's put ...
going to change the font typeface
in this case I'm going to use this is called "PACFONT" is one that I like more
yes now we can start with this video, we can certainly put in the center so it looks pretty good
and we will put in this part
then once that is done
we can focus from here from the four views but let's leave it like that ...
and now we are going to give a preview to see how it would look and as you can see is a very good effect
this matrix even going to let a little more separated
over the top here and the second matrix is red also place it over a little more ...
According to one side of
then this would give us a very good effect ... now we can add a new material
and we can add a color to this material for
then define the parameters for example let's put an orange
and we will put in the ground and the sky simply applying
and this effect would give us ok ...
even as they might a color slightly darker
and ready is a really good composition
and now to the effects of weight on objects
We can do it very easily for example if we want the text
have these effects of gravity or weight
for example can simply be placed in the top right click on the text object we give the labels
simulation are these the rigid body have multiple tags that you can see
soft body ... body collider ... used to bind different things even that ...
is to create clothes ... and all these options, but in this case as we will see the rigid body
and the time to add this label to see that in play here in the timeline we see the text
is automatically lowered and affection
weight and then gravity
this happens but hey now we will also place a label for the ground to act with the text object in
this case is labeled prey simulation
now let's give the rigid body but also automatically Cinema 4D
detects that it is a "floor" and then we put it off because if you put
"ON" see what happens
let's put it so
If we as a ghost is not acting like if we put "Off" then we will see that
now it acts with the text you will see
even brought the R12 version option also activated and the floor also fell like a weight effect also then ...
Here and draw him now that I see, no longer contains
in versions R12 if brought even find these labels
is different in the R12 version brings some ...
I can not remember ... or as it is called but it is also in Cinema4D labels but you must also look
Tags body dynamic simulation or something like that is called the label according to the version R12
well for example you can see that the text drops and the like I was stuck not moving realistically be said
even can give a little more width to the text you see what this is about
and can see the text as it is not fixed automatically moves
as would be completely rigid
then to give a more realistic effect would be to select the tag simulation
where are we and where it says collision individual elements are going to put all
then when you select this option we see that each letter
has a different fall is going interacts with the other two ....
acting collide with each other and move in different directions
then this gives us a very good effect even for an intro would be pretty good
we would render to see how there is
and you will see is a really good effect, now let's give them the effect
I mentioned, for example, also on the labels you will find simulation
to dynamic
or dynamic can find different options
or even if you want to run immediately or in the collision and so on. has many options
we can go looking for here may be playing in such collision
where I will bounce and you can go for example here the option we will make it 150% and we'll see what happens ...
las letras con podrán ver tiene más rebote entonces todo esto ustedes lo pueden ir manejando lo pueden ir variando
then let's agree to leave it and we will give the effect that it had
referred to is that the text is destroyed
in this case we will put here by the middle
There he is right ...
R12 in cinema you have to remove the label to
to move the text in this version R13 and can thus directly
but in earlier versions would not let us do this then it is something that also changed
While we are about to give the effect that they had shown at the beginning that this destruction is achieved with a plugin
I already explained in another tutorial how to download and install called "Thrausi"
also you can even use the "Xbreaker" but in this case we will use "Thrausi" you can find it from the page of "Nitro4D"
absolutely free so they can install on your Cinema4D is for versions
11.5, 12, R13 according
Ok ... let's give the number of part 30
and to give "BreakNow" begins a process of cuts in the text that this will make the text is cut into pieces
then we will wait for completion
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ok once finished "Thrausi" Now if we can close and we see that when you play or to play the animation we see that
is seen as exploiting the text but that's because I add all the tags that we see in this part
they are automatically added with a type of configuration that operates automatically makes
text asking me how to not explode immediately
good you should go here in the collision
should put dynamic elements here are the peak speed
or the collision is the one I recommend to interact for example with a sphere could be placed
and the area we will put in this part we will right click on the area we will go now to labels
simulation again and let's say we want a rigid body, then this is the time to give
we see that play and interact with in the text we have in the field interacts with the text
giving a very good effect was very realistic as destroying the field to the text
then this is what I had asked them estuary have been useful video can even play with a lot more
options that we offer these labels based simulation
for example, simply can even give a color to the scene look better
here to the area with
a reflection
fresnel type
ready and put it in the field
and to play when we see that we wanted a very good effect
ok...
then and here I will leave this video hope you liked that has served you please give a like
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well I thank you very much everyone for dismissal watch the video and see you in this ...