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What is up guys? This is LittleBigClasher here coming in with another... or the first,
town hall base design! One thing I like about this base is that it's probably 4/5 symmetrical
besides the placing of the cannons and the archer towers. With this base being symmetrical
that means you can attack it from all positions and there will be no weak spot. This base
design works very well against the "Healer-Giant" strategy because the wall breakers will go
for the first wall but then split up then branch off where they can get picked off one
by one by the cannon and archer towers. The centralized mortar can help pick off all low
level tiered troops that the point defenses have a hard time getting rid of like mass
swarms of barbarians or archers or goblins. Also the point,uh, the triangulation of the
cannons and the archer towers means for optimal range and it can also help out the mortar
in its time of need when it's getting attacked by troops that don't soak up damage like archers
or goblins. If I could probably change up one thing about this base is I would change
the position of the clan castle because if the clan castle is outside that means they
could lure out your troops and the clan castle is the most important building when it comes
to high leveled game play but since it's a low level you can either switch it out for
the mortar, or you can put the clan castle there. Umm, I'd also take out the,or switch
out the air defense because the air defense is also an important role in keeping out "Giant-Healer"
strategies. Uh that's one thing I don't like about this base........
If you like this video drop a like and subscribe and if you want me to do a town hall level
leave a comment in the comments box below and thank you for watching.