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Kaptain Brawe is a cop. A space cop! They do things differently in space, like spell
captain with a K. Imagine taking control of Zap Brannigan, only instead of being a complete
incompetent with a side kick that despises you, you have the added bonus of having some
modicum of intelligence, but that's only because of the player actually doing the legwork in
solving the puzzles.
As adventure games go, this is what we would call a throwback to the adventures of the
early 1990s. Well OK, it's been updated control wise for the iPhone platform with hotspots
and a comprehensive hint system, but in look and feel, you'd swear you were playing a Lucasarts
adventure that was released before the magic of CD-ROM technology. What this means is there
is no voice acting. Now for a lot of people this will be a deal breaker, especially for
those who weren't gaming before listening to characters actually speak their dialogue
was commonplace. It does lend a certain amount of personal interpretation however, and adventure
game fans might feel nostalgic at the different colored text for each character.
Now as with every adventure game, the meat of the experience comes down to the story
and the puzzles. The puzzles are classically interwoven (where step three of one puzzle
is step one or two of another), and nothing should completely vex any player (after all,
that's what the hint system is there for). We won't ruin much of the story for you, but
it starts with a distress call on a planet and in typical adventure game fashion leads
to something much greater. The humor and characters kept the tale entertaining throughout the
For fans of the genre, this is a definite recommend. It's visually stunning, fun to
play through, and has a little bit of a Space Quest vibe to it. For those who find adventure
games too slow or not engaging enough, this title won't change your mind on the matter.
Appealing to fans might limit the game's potential audience but its potential audience should
be more than satisfied.