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Adobe Prelude CS6 is a new product that came about at the request of a major television
network. This network has the typical problems that networks have, they have a bunch of crews,
they are working with different camcorders, different formats and they are shooting different
kinds of material, and those crews come back to the station and they cut all these flash
memory cards but they just trust editors and say, okay, whale away these guys and try to
make some sense of it all. And that's just a lot to ask of editors, and so what the editors
wanted--and what the television networks wanted--was some way to streamline that process and some
way to make it go more smoothly, efficiently, and effectively. So they asked Abode for help,
and Abode responded by creating Prelude. What Prelude does is it lets folks in the field
or back at the station-- let's say the producer or the reporter or the cameraman--look at
the raw material, select the best parts of the shots, and transfer those shots, or transcode
parts or all of those shots to some place on a hard drive. And then after transferring,
they can mark them up. They can put markers that say this is a good take, or here's the
place for the guys, says, wow! This is a great thing, or they can mark the part of the clip
that they think really should end up being in the final project. Once that's done, they
can hand those marked up clips to the editors or take it one step further and make a rough
cut with all those clips in it, with all the markers on it, and then hand that rough cut
directly to the editors. It's a great way to streamline the workflow, and I'm going
to show you all those steps inside this course. But let me give you a quick run-through of
the workflow one step at a time here. The workflow starts by Ingesting, you look at
the clips on the Flash Memory Card or wherever you got those stored, and you select the keepers,
ones that you want to pass along, ones that you want to transfer to some place in the
hard drive. You can transfer the entire clip, or you can transcode the entire clip, and
you can also transcode part of the clip, you can mark in and out points like this and like
that. Let's say just want just this part of the clip not the entire clip. Once you do
that, you transfer or transcode those files and put them someplace else, and then you
open them up inside Prelude and they show up as clips like this. The clips show up down
here one clip at a time. Then you can add markers to them. Like this marker basically
just says this is scene 2d take 3, and this blue one says this is the entire take, this
is where the director says action, this is where the directors said cut, so that way
the editor knows exactly where the good stuff is. And then that could be it, we're done
adding these kinds of markers to it, and then we could close Prelude, and we'll be done,
an editor can open up this clip and see those markers on it. Or we can take it one step
beyond that and create a roughCut, and the roughCut will look something like this. It
have all those clips on it. These are the Sub Clips, those are the ones that are marked
by blue showing up here in the Rough Cut. And then I can send this Rough Cut directly
to Premiere Pro, if Premiere Pro is running on the same machine or the same network. And
then someone can open this up inside Premiere Pro as a sequence in Premiere Pro with all
this clips laid in the sequence and all these Markers on the clips itself, or if we don't
have Premiere running on the same machine or network I can export the project with all
the media to Premiere Pro or Final Cut Pro, and it'll reopen it either one of those products
on another machine or another network. So that's the basic workflow of Prelude. I'm
going to explain all these steps in this course.