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Now we add doors.
Time for some details. Remember, beauty is in details so take time to make it. At this point i could add anything to make building more
interesting. Decals, posters, stains, graffiti, damaged walls...Sky is the limit ;-)
Play with blending and opacity to get desired effect.
Now we disable UVW template because we dont need it no more.
We will save one with AO map and one without so we can compare result in render.
Disable AO map and create new layer at bottom. Fill that layer with black.
Now we apply our texture to model and render.
We create plane for ground.
Left render is with AO map and right without AO map. You can see there are no shadows on right model where there should be.
Takes some extra work but the result is much better. This complete the tutorial. I hope you learned something new and i hope it wasn't too
boring to watch. Some steps could be done much quicker or better but this is my workflow so... Now practice, practice and practice :-)