In Season One of the Story of Stuff, we looked at a system that creates way too much stuff, and way too little of what we really want. Now we're going to start looking at the stories behind...
Hi I'm Maxime Beland, Creative Director at Ubisoft Toronto. I'm here to give you a look into Splinter Cell Blacklist - the studio's first production. Our demo begins near the Iran/Iraq border, where...