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>>> WELL, AMERICA'S TALKING
TONIGHT ABOUT GRAND THEFT AUTO 5
BECAUSE THEY COMPLETELY BLEW
AWAY THE COMPETITION MAKING $800
MILLION ON ITS FIRST DAY OF
RELEASE.
THAT'S WAY MORE THAN CALL OF
DUTY BLACK OPS 2 AND AMERICA IS
TALKING ABOUT THE GAME TONIGHT.
IT'S VIOLENT, GRITTY, AND SOME
PEOPLE CALL IT DANGEROUS.
SO WHY ARE THESE GAMERS LINING
UP TO GET IT?
JOINING US FROM DALLAS IS WENDY
JAMES AND JOE BERNSTEIN, WHO, BY
THE WAY, IS HERE AFTER A 38-HOUR
BENDER.
I FEEL LIKE I SHOULD OFFER YOU A
SANDWICH BUT WE'LL GET TO YOU IN
A SECOND.
WENDY, I WANT TO START WITH YOU
BECAUSE YOU ACTUALLY SAY THAT
THIS GAME CAN BE DANGEROUS.
WHAT DO YOU THINK IN THIS GAME
IS SO DANGEROUS?
>> IT'S NOT THE GAME THAT'S
DANGEROUS AND YOU'LL BE TALKING
THE PERSON, IT'S HOW MANY HOURS
AND STATISTICALLY I'LL QUOTE DR.
FERGUSON.
HE'S A PSYCHOLOGIST AND HE SAID
STATISTICALLY THE YOUTH THAT ARE
VIOLENT AND SHOOTERS PLAY VIDEO
GAMES AND YOUNG PEOPLE PLAY
VIDEO GAMES.
AND SO DO YOU.
>> THIS IS DIFFERENT THAN
MARIO --
>> WENDY, PUT IT IN PERSPECTIVE.
I'VE NEVER PLAYED THESE GAMES SO
TELL US WHAT'S IN IT THAT MAKES
IT SO EXPENSIVE?
>> LET ME JUMP IN.
I PLAYED THE GAME FOR 38 HOURS
STRAIGHT AND ON THE WAY FROM
23rd STREET UP HERE TO YOUR
OFFICE I DIDN'T HURT ANY POLICE
PEOPLE.
>> YES, THAT'S A FACT.
BUT HOLD ON, I JUST WANT TO GET
TO WENDY AND FIND OUT WHAT IS IN
THIS VIDEO GAME THAT YOU FEEL IS
OFFENSIVE.
>> THE VIOLENCE OF VIDEO GAMES,
THE ISSUE IS MORE IMPORTANT, THE
REALISTIC OF THE VIOLENCE OF
VIDEO GAMES BUT MORE IMPORTANT
IS HOW OFTEN YOU PLAY THEM.
STATISTICALLY, PSYCHOLOGICAL
STUDIES SAY NO MORE THAN 13
HOURS BECAUSE MORE THAN 13 HOURS
YOU BECOME ISOLATING AND YOU'RE
ISOLATING IN YOUR OWN WORLD.
SO IT'S NOT THE VIDEO GAMES THAT
ARE BAD AS MUCH AS LACK OF
SOCIALIZATION SKILLS AND
ISOLATING YOURSELF FOR A LONG
TIME PERIOD OF TIME.
>> SO JOE IS SMILING BECAUSE HE
COMPLETELY DISAGREES.
JOE, YOU JUST BROKE THE RULE.
YOU PLAYED FOR 38 HOURS.
>> I WOULD JUST LIKE TO SPEAK TO
WHAT THE DOCTOR SAID.
I THINK IT'S TRUE THAT DOING
ANYTHING FOR 13 HOURS AT A TIME,
IF YOU'RE NOT BEING PAID FOR IT,
IS PROBABLY GOING TO LEAD TO
SOME FORM OF ISOLATION AND I
THINK WHAT WE'RE TALKING ABOUT
ARE KIDS AND IF PARENTS ARE
LETTING THEIR KIDS PLAY A GAME
FOR 13 HOURS STRAIGHT, THERE'S
PROBABLY SOME BIGGER ISSUES IN
THE HOME THAN THE VIDEO GAME.
>> WELL JOE, LET ME ASK YOU
ABOUT THIS BECAUSE THIS IS A
GAME WHERE YOU CAN SHOOT UP
PROSTITUTES AND AS AN ADULT AND
PLAYING IT FOR 38 HOURS IN A
ROW.
>> I WATCHED "BREAKING BAD" AND
SO I TAKE YOUR POINT.
I MEAN, I THINK OBVIOUSLY VIDEO
GAMES ARE INTERACTIVE IN A WAY
THAT FILM IS NOT.
BUT I THINK THE TRUTH IS IT'S A
VERY YOUNG MEDIUM THAT WE DON'T
TOTALLY UNDERSTAND YET.
GRAND THEFT AUTO 5 IS A VERY,
VERY SKILLFUL, VERY FUNNY GAME
AND I THINK THAT GETS LOST IN A
LOT OF THE TALK.
THE GAME IS EXTREMELY FUNNY AND
TONGUE IN CHEEK.
IN A THREE-MINUTE NEWS CLIP, I
DON'T KNOW IF YOU SHOWED A CLIP
OF A CHARACTER SHOOTING PEOPLE,
THAT'S ONE THING.
BUT IT LOSES THE CONTEXT OF THE
GAME ITSELF WHICH IS VERY
SARCASTIC AND TONGUE IN CHEEK.
>> I SEE WHAT YOU'RE SAYING,
JOE.
IT'S IMPORTANT TO SEPARATE NOT
NECESSARILY THE VIDEO GAMES THAT
CAUSE ANY OF THESE ISSUES, THAT
IT COULD BE THE MENTAL STATE OF
THE PERSON PLAYING THE VIDEO
GAMES AND THE REASON I MAKE THAT
CORRELATION IS BECAUSE WE'VE
SEEN SO MANY OF THESE STORIES IN
THE NEWS, WHETHER IT'S JAMES
DiMAGGIO, THE NAVY YARD SHOOTER
AND ADAM LANZA, THERE'S BEEN A
CONSISTENT NARRATIVE THAT THEY
HAVE ALL PLAYED VIDEO GAMES
EXCESSIVELY.
IT'S AN ESCAPE FROM REALITY BUT
THERE'S AN ELEMENT OF MENTAL
INSTABILITY.
MAYBE THE VIDEO GAMES
FACILITATED THAT.
>> SURE, THEN WHY AREN'T YOU
TALKING ABOUT HEALTH CARE AND
THESE PEOPLE'S ACCESS TO MENTAL
HEALTH.
>> THAT'S WHY I'M ASKING WENDY
THAT QUESTION.
>> ABSOLUTELY.
AND JOE SOUNDS LIKE A HEALTHY
ADULT WHO'S MAYBE IN THE
BUSINESS OF PLAYING VIDEO GAMES.
THE VIDEO GAMES THEMSELVES ARE
BACKING MORE REAL.
AND I THINK IT'S REAL IMPORTANT
THAT WE MAKE SURE OUR CHILDREN
ARE NOT PLAYING THE VIDEO GAMES
IN THEIR ROOM, IN THE FAMILY
ROOM, AND TT PARENTS NEED TO
INTERACT, MAYBE PLAY THE GAMES
WITH THEIR CHILDREN.
AND WHAT HAPPENS IS THE
ISOLATION.
THEY ARE NOT DOING SPORTS AND
ARTS AND OTHER ACTIVITIES.
SO A FOCUS LEADS TO SOME MENTAL
HEALTH ISSUES THAT WE'RE SEEING.
AND IT WOULD BE ANYTHING LIKE
VIOLENT TELEVISION OR VIOLENT
VIDEO GAMES IS CAUSING CHILDREN
TO ISOLATE AND NOT SOCIALIZE.
SO, JOE, YOU'RE CORRECT.
THERE IS A MENTAL HEALTH PROBLEM
BUT IT IS ALSO A NEED THAT WE
NEED TO SEE AS PARENTS, AS A
COMMUNITY TO MONITOR THE
CHILDREN AND MAKE SURE THEY HAVE
OTHER ACTIVITIES.
>> JOE, YOU MAKE UP A GOOD
POINT.
IT'S NOT LIKE WE CAN ASK PEOPLE
TO BRING THEIR MENTAL HEALTH
CARD WHEN THEY ARE GOING TO BUY
A VIDEO GAME.
SO HOW DOES THIS INFLUENCE
PEOPLE THAT MAY NOT BE TOTALLY
ALL THERE TO HANDLE THAT KIND OF
VIOLENCE/REALITY/NOT REALITY?
>> AND AS A PSYCHOLOGIST I WOULD
LIKE TO SAY, WE'RE NOT GOING TO
CHANGE TECHNOLOGY.
BUT WE NEED TO BE AWARE OF WHAT
IS ABNORMAL MENTAL HEALTH AND
CHECK THESE CHILDREN YOUNGER AND
GET THEM PSYCHOLOGICAL HELP.
THE SOONER WE CAN FIND THESE
CHILDREN AS PARENTS, AS SCHOOLS,
AS COMMUNITIES, IT'S USUALLY
ISOLATION.
CHILDREN PLAYING, SOCIALIZING,
WEEKEND PLAYING VIDEO GAMES --
>> PARENTS SHOULD BE PAYING
ATTENTION TO WHAT THEIR KIDS ARE
DOING.
JOE, I WANT TO GET YOUR REACTION
OF WHAT IS IT IS LIKE TO GO ON A
38-HOUR BENDER.
HOW ARE YOU FEELING?
>> IT WAS A WEEK AGO.
A WEEK AGO I WOULD HAVE SAID I
WAS VERY TIRED.
>> MAYBE I SHOULDN'T HAVE SAID
YOU HAD BLOOD-SHOT EYES.
APPRECIATE THE CONVERSATION.
THANK YOU VERY MUCH.