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Hey everybody, Jon Causith here after a LONG unexpected hiatus from making the Kirby's Dreamland videos.
So I'm sure all of you are asking: "WHERE THE HELL HAVE YOU BEEN!?!" Basically, a LOT of stuff happened...
so instead explaining it in this video, I'll post a link to a video
explaining what's been happening and the status of these videos.
With that said, I hope you enjoy this video, and have a nice day! =D
Castle Lololo has been completed...
...and already i miss it.
Welcome to Float Islands home of the funniest cutscene in this entire game!
*chuckles*
Seriously, that's my favourite.
Can't say the same about this stage though.
Here we are ambushed by Bronto Burts, Wizzers, Squishy, Blippers...
...and Waddle Doo.
Actually he was back in Castle Lololo, but he wasn't too much of a threat.
Here, on the other hand, you need to time your jump over him.
Actually, that's pretty much the entire stage in a nutshell:
'timing.'
Oh! And also 'PAIN.' ...and lots of it.
*muttering* Okay, avoid the Bronto Burt... and let the couple go about their business.
We have exploding coconuts and a Coner conga. Say that five times fast.
Welcome to the Dungeon of Pain. Home of Kabu and other nasty stuff.
This is the only way we can drop down the hole without screwing up the 'run.
It looks tricky... AND IT IS. Oh hey, and speaking of 'tricky', we have Kabus... AND death spikes.
Okay, not really 'death spikes', but they do take away half your health.
*sighs* And then we have this segment...
You have to inhale all the blocks very carefully.
Thankfully you don't inhale the Coner while it's hiding in its shell.
Once you're done with the blocks: JUMP VERY CAREFULLY.
*muttering* Okay Jon, just one more part of this stage... -__-;
Welcome to the third part of Float Islands. This first part is HELL.
You gotta time your jump when you go into the water, and onto the ship...
...because you're going to be ambushed.
Which thankfully, I passed through. *insert sigh of relief*
Last time I finished this run, I accidentally picked up the curry.
Kinda broke a rule there, heheh... (Rules: No damage, no killing (minus minibosses and bosses), restricted flying AND - NO ITEMS -.)
You probably noticed I didn't mention anything after the Squishy and Shotzo ambush.
That is because we are through the worst of it. (*ugh* Thank God...)
Now off to fight...
A whale's blowhole!!! TAKE THAT!!! HA HAAA~!!!
*blasted* Aaaaaaww!!!!
Oh well. No miniboss.
Okay, just jump over you, and it's SWEET POTATO TIME!!!!
It's time to fight King Dedede's airship, Kabula!
Her battle is pretty fast-paced in which you have to keep shooting at her...
...while shoots cannon balls at you.
...okay, seriously, why do people refer to vehicles as females??
I never really understood that.
Oh yeah, and she also charges at you.
YES!!! And the stage is done!!! OH MY GOD, YES. *inhales*
...I'm so glad to be done with this. ;__;
There are extras...
...and oh boy, are there outtakes. -__-;
*plays 'Devil's Island' by Megadeth*
*stops song* Whoa whoa whoa! That song doesn't carry the spirit of this stage at all!
Let's fix that.
*Plays 'Coconuts' by Smile.dk*
Yeah-ha!! 'Coconuts!' Because...
...because, that's what Float Islands is all about. *nervous chuckle descending to grumbling*
Going to the left of the crazy fall...
*muttering* Oh wow, you can shoot the Wizzer like that? Anyway! You find a Pep-brew there.
Take that, ya stupid tiki.
Getting past the Coner jump, you'll find a Squishy, a Kabu...
(Taaaaake THAT!!!! *Kirby spits*)
...and a well-deserved Maxim Tomato.
Mmmm... sweet tomato-y vengeance~.
Getting further into the ship and using the spicy curry...
...we can find that it gets doused in water.
And don't forget the goodies~
going to the right of this segment... *muttering* Go away, Kabu! >8(
...we can find a secret passage.
Just keep diving down and you'll find... a 1up!
And that is all the extras for this level.
And now... onto the outtakes...
*groans* Oh boy. -__-;
Float Islands...
This stage...
...was PAINFUL.
I practiced EACH and EVERY PART of the stage. I completed the challenge TWO TIMES.
One where I accidentally grabbed the spicy curry...
...and this one.
THE - FULL - FLAWLESS - RUN.
I give this nightmare of a stage: 8/10
Float Islands tested every reflex,
sense and ounce of patience I've had.
Every fibre of my being...
...wanted to SNAP the guys responsible for making this stage...
IN HALF. YEAH. That's how much I hate this level.
The first part of the stage was all about precision and reflex, including the beam-shooting Waddle Doo...
...the Squishies hopping around and out of the water, the Bronto Burts that try to home in on you...
...the nearly dicey Bronto Burt and Squishy ambush, the Shotzo...
...and jumping over the conga of Coners while avoiding the exploding coconuts.
Just from the start, I knew this was going to be painful.
Ohhhh, but it gets worse. The second part of the stage introduced Kabus...
...in a LOT of tight places.
during that one fall, it took me twenty practice tries to find out...
...you could actually stumble out of the way in time. Definitely not something anyone can...
...figure out on the first try.
The Kabus: they're freaking evil... But you know what? So was the placement of spiked floors!
You had little room for error.
You had to fall in the right way. Otherwise you stumble ontop of a Kabu...
...or you fall into the spikes.
The Gordo was pretty annoying but not as much as the Coner you had to jump over.
It's a good thing they don't get inhaled when they hide in their shells...
Otherwise, the jump over them would be IMPOSSIBLE.
Of course, that doesn't really help that you needed time to time perfectly...
Otherwise, you smack into it.
YEAH.
And you know what? IT GETS WORSE. The Blipper-Squishy-Curry-Shotzo Segment [of HELL!!!]...
...possibly the most evil part of the ENTIRE stage.
You have to time your jump into the water [while] avoiding the Blipper, time your leap towards the ship...
...and time your jumps over the Squishy, Shotzo, and curry.
If you screw up one of these, IT'S ALL OVER!
Everything else afterwards, it's a cakewalk!
Having only one of these areas as the stage makes it pretty challenging...
...to have it all in one go, *half-hearted chuckle* get ready for PAIN.
The only things that kept me from giving it a higher score than: 8/10 are pretty simple:
There isn't a miniboss...
...the dangerous parts require timing and precision, and are not created through randomness...
...and the last part is completely easy.
It's not impossible, but I... really don't want to go through that mess again. -__-;
As I said before, I practiced on the stage. 0:08:34.310,0:08:35.540A LOT.
The boss was a different story.
I give Kabula: 2/10. The only things that make her difficult compared to the previous bosses...
...are not only how durable she is, but how fast she can fire her shots.
If you're not careful, some of her shots can be too fast to react to.
But as long as you keep your distance and follow her movements...
...she's not really that difficult.
Really, she's a breather compared to the hell that is Float Islands.
Going through all that, I want to punch anyone who thinks tropical islands are paradise.
*groans* Well I've had enough for one day.
This is Jon Causith...
...and I need a vacation.