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Alright, we all know that this is one of the weirdest game franchises around, but the Katamari
games brought more to the industry than just weird characters and innuendo like “Touch
my Katamari”. The gameplay mechanics were some of the most unique anyone had ever seen,
and the music is still one of the best soundtracks in the past 10 years, but there’s been a
ton of these games released. What once was surprising is now expected, but Namco delivered
again with this title. It’s Beautiful Katamari for the Xbox 360.
Beautiful Katamari’s story revolves around the King playing a game of tennis and accidentally
ripping a hole that sucks every planet, with the exception of Earth, into it. It’s your
job to create brand new planets like Mercury, Venus, ok…I’m not giving an astronomy
lesson, but you get the idea. There’s a real sense of progression as you create new
planets for the galaxy. Like other Katamari games, it can also get really uncomfortable.
The writers had a pretty weird sense of humor. Having the words “We Love Uranus” during
the loading screen is pretty creepy. As far as gameplay goes, you’ll know what
to expect if you’ve played a previous Katamari game. You start off with your plain Katamari
and roll up small objects until it grows in size and allows you to pick up larger objects,
and it keeps growing in size until you can pick up even larger objects. Your goal for
each level is to have it grow to a certain size and pick up specific types of items in
a limited amount of time. The game is controlled almost entirely with the two control sticks,
and unfortunately, it can get a little bit sloppy. Now, I do kind of suck at this game,
but it can be needlessly frustrating trying to turn in a direction you want to. The dash
move is particularly tough to execute because of this. Still, gameplay is a blast, and the
physics of the game are brilliant. The great thing about Beautiful Katamari is
that each level feels so different from the last. Items are placed in really interesting
ways, so you’ll be thinking a little bit more about the best way to handle each situation.
Running into a bunch of bars of metal, for instance, causes them all to tumble to the
ground for you to roll up, and slamming into a stack of casino chips lets you pick them
all up. The game also does a pretty good job of letting you know when you can’t pick
something up, as the camera will keep zooming out to put everything in perspective. It’s
a lot of fun to go back to previous areas after your Katamari has grown in size to get
stuff you couldn’t before. Picking up live animals is especially fun. I hope they don’t
die when the planet gets created. Beautiful Katamari does look almost identical
to previous games in the series, with its classic cartoony look that can’t be mistaken
for anything else. Now, that also means that it doesn’t really show off the power of
the 360 all that much, but this isn’t really the type of game to do that. The music is
as good as ever, with a superb collection of songs. It just puts you in a much better
mood by the time you’re done playing it. Beautiful Katamari may not innovate all that
much, and it does feature a few gameplay flaws, but it shows why the series has been so well
received over the years. A few little gripes shouldn’t keep you from giving this one
a try.