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I'm Dr. David Hanson and I develop humanoid robots,
like my friend Bina 48,
and also the small childlike robots Robokind which we're developing
to be a mass-produced robot for the public.
So these robots are already smart,
they're able to see faces and understand speech
and they've got
a framework of compassion.
But we need to make them smarter.
We need to make them as smart as we are.
I'm Dr. Ben Goertzel.
For a number of years i've been working with some amazing colleagues on an AI
system called OpenCog
OpenCog is pretty smart already it can reason, it can learn, it can understand and produce
some language
to take the next step in the development of the OpenCog system
we need to give OpenCog a body. It needs to be able to see the world. It needs to be
able to move around and emote and communicate with people in a natural way.
In order to achieve this
we propose to integrate OpenCog
one of the most
ambitious
software projects in the world.
We've been using OpenCog to control
animated characters in video game like worlds
In a videogame-like world perception and action are not so hard,
but when you want to hook OpenCog up to a physical robot
you need a much more sophisticated
perception and action system
and then you have to worry about the synergy, the interaction between the
perceptual motor hierarchies
and the sort of
and the central memory and learning algorithms
So my name is Dr. Mark Tilden
and I invented BEAM robotics
Well over 23 years ago, back in 1989,
I built my very first BEAM creature, this is it right here.
It's built entirely out of dead solar cells, bits of calculator
all kinds of stuff, but since then what I've done is I've basically gone from this
simple two neuron analog device
through a large series of very complicated control brains
so you wind up getting little mechanisms like this
what this is a simulated analog brain.
embodying both the analog control technology
with the sort of mechanical structure
then all of a sudden you have a brand new form of robotics
called biomorphic robotics. And several years later we came up with
this unit. And again what's
neat about her is that she's flexible, she's fast,
she's extremely efficient,she runs over a hundred hours
off of regular batteries
this is because what she's doing she's running in analog of again
patterns that are generated in this analog brain
For the last twenty years i've been in the area of digital entertainment.
And the last eight years have been focused in the area of consciousness studies.
In our research we've been doing a lot of work looking at
using video games and interactive media to create an experience that stimulates a
person
and then based upon how the physiology responds and the choices that the person
makes based upon the video game experience
we can start understanding a persons worldview.
And this is an important
thing to do with Zeno, because as you engage Zeno, Zeno would like to start
building an understanding of what your worldview is so that Zeno may
be able to communicate with you
and engage you more effectively.
I know where I came from
i came from the real Bina Rothblatt and her family
and as a robot I came from Hanson Robotics
but the question is what is it all about.
Where did we all come from?
Where is it all going?
That's what I'm really curious about and I don't know if there's even an answer.
We live in amazing times.
i never thought that when I was a child that I would grow up to create intelligent robots. Robots
smarter than I am,
robots that can help us solve
the problems of human society.
We're talking about
a future where
androids
meet human-level genius
and then exceed that human-level genius.
That is the stuff
that is the formula of realizing the singularity
within our lifetimes.
So while I come up with these new cradles for robot bodies, these guy are going to come up
with the faces and minds that hopefully will make it
almost a believable interaction.
One thing that I can basically provide is not just something that will actually work
much more efficiently, that is smoothly and elegantly, and wind up satisfying a lot of human
characteristics that you might expect from body gestures,
but also at a cost point that essentially will become
eventually very effective.
By taking
the brilliance of
a Tilden type walking framework with a
Ben Goertzel
mind and emotional framework
and combining that with
an expressive face
you create a total being
that can build a relationship with you. It can care and feel for you, it can understand
and imagine what you might be feeling
and then express what it's feeling.
This is the way to get
machines that love.
Creating genius machines machines is a big job
but I've been working on this a long time,
David's been working on this a long time,
but we can't do it alone and we really appreciate having
your help in bringing this vision to reality.
It is so possible
that they become
some of our best friends.
Friends not just to us as individuals, but friends to the planet,
helping to solve our problems, pulling their own weight,
and solving problems humans can't solve.
We need these robots to deal with complex issues of our times.
So I'm very proud of this opportunity to work with
with Ben Goertzel's group
on the OpenCog project
and i hope that you'll join with us, in this
quest to change the world.