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We've all done it a million and a half times. Stuff falls, we pile it up, and hope to make
it disappear somehow. It's one of the most basic concepts in puzzle gaming. Crazy Construction,
though, changes... well, changes pretty much everything. We understand a falling-block
puzzle game as having sides. Crazy Construction does not. We understand a falling-block puzzle
game to have regular shapes that stack together regularly. Crazy Construction laughs at both
of those presumptions. We understand the goal to be, "Prevent the play area from piling
up to a certain height." Crazy Construction perverts that into, "Pile things up to a certain
height and make sure it's stable enough to stay there for three seconds." And throughout
it all, a ticked-off employee of a rival firm wants to wreck your plans. It's a level of
absurdity and physics unmatched since my last Bill Nye marathon. And it's on your Nintendo
3DS.
The folks at the Haruno Construction company aren't exactly the most orthodox. In fact,
they're downright dangerous. While most construction plans involve blueprints, careful research
into materials and analysis of load-bearing design... they literally just throw together
anything they have on hand. Steel beams, wooden beams, desks, boxes, old computer monitors,
tires, gears, chunks of telephone pole, cars, trucks, motorbikes, traffic cones, drum cans,
plastic trash bins... and somehow, when they reach the prescribed height, it all comes
together into a building. And you thought those Lego games were abstract. But as this
is a puzzle game, there's a right way and a wrong way to go about building: Sure, you
can delicately balance one object upon another in a tall, skinny spire of victory (and absurdity),
but the best scores result from packing as much material as possible into each level,
only crossing the goal line when you can't jam another curling stone - yes, a curling
stone - into your mound of stuff. That's how you get the best scores, and the easiest platforms
on which to begin your next project. But should your pile runneth over, anything escaping
over the sides will plummet to street level and increase your Nuisance Gauge. If it fills
up, they're gonna send Walter Peck after your operation or something. It's like vertical
Katamari, which isn't a euphemism for anything but honestly should be.
Unfortunately, your architectural antics catch the eye of a rival construction firm, who
then send their lackeys to screw with you in fittingly unorthodox ways, like speeding
up your rate of descent or introducing moving storm clouds which, should they make contact
with whatever you're dropping, send them out of control, plummeting to the ground, wrecking
your crew's work like an ambulatory eggplant. It'll take quick reflexes and careful calculations
- and a good bit of getting used to the very, very, VERY sensitive controls - to establish
yourself as the premiere name in random-crap-piling. Awright, break time's over, back to work.