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the Killcam is a key part of Sniper Elite, we introduced in the first game as
a way to
track the bullet in slow motion from the player's gun
all the way to their target. For Sniper Elite v2
we introduced a whole new level of detail to it, where we actually track the bullet
through that targets in x-ray and watching as it smashed bones
it came in contact with. And for Sniper Elite 3 we want to take it a step further
to really take advantage of the
power of the new consoles and what we can do on PC
So the X-Ray Killcam is triggered if the player gets a really good score, that's based on whether
the enemy's
moving, the range the shot and also the area that the players
aiming for on that target
so within the Sniper Elite franchise the Killcam really gives us a chance to
experiment a bit more the sound
while the rest the game stays relatively realistic. We took the sounds of cars and
airplanes and other high-speed vehicles
layered them on top of each other, stretched them out, played with the pitch, really kinda conveyed that
feeling of speed in the fact that you where traveling with that bullet.
The Killcam is kinda like, think of it as layers of an onion and you're peeling those away
and the X-ray is all about the bullet traveling through. On V2 (Sniper Elite)
there were three layers, there was the outer skin of the character,
there were the bones and then there was the actual organs inside that. Well we've
added an extra two layers to that now
there's a full muscle tissue layer and also a circulatory system
and the layers that were there have been comprehensively
reworked. So there's a difference with when the bullet hits the bone over the
Killcams we had in V2, there we had to have predefined areas where the bone could snap
because we have set up all before hand. But now that the bone can actually
fracture dynamically so the fracture will occur in the bone
at the exact point of impact with the bullet. We now actually have a 3d mesh
particles as well so there are blobs of blood which will come out
which again instead of just being 2D images which are layed onto the screen
these are actually three dimensional and will give more shape. So the whole thing
just comes together to give you
greater sense of the bone shattering in a more realistic manner. One of the key reasons for
going into all that details is to illustrate
why people were so frightened of snipers in world war 2
or indeed any conflict, the damage done by sniper bullet is
considerable. So we're not flinching away from that
and we're showing to the player what it is that they
are doing playing as Karl Fairburne himself the elite sniper,
why the enemy is so frightened of him. So obviously "the money shot" the Killcam
is that final bullet impact
we really want to get across the kind of breaking of bones and the
splitting of organs an that tearing of
muscle and sinew, so we took a little trip down our local grocers
and brought all manners of fruit and veg and spent a few days snapping them,
twisting them, breaking them, squishing them between our hands to get the
squelchy and cracky noises that we needed for the bones and organs
In addition to the extra detail we've added into the human targets
for the
Killcam we're also this time around introducing vehicle killcam, so
some of the vehicle adversaries you come across in the game like half tracks,
trucks and tanks
were actually showing those in intricate details as the bullet passes into them and
you take them out with a well-placed shot.
We're really pleased with the way everything is coming together and we're
looking forward to showing more of what
been talking about in the run up to the release of the game.