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Now we're inside Bleak Falls Barrow, It's an ancient Nordic ruin.
Long ago, the Nords of Skyrim worshipped Dragons in temple like this.
And it's one of our over a hundred and fifty hand crafted dungeons in the game.
Arvel: Get me down!
Arvel: It's coming loose, I can feel it.
Arvel: You fool! Why should I share the treasure with anyone?
This is the Hall of Stories, an ancient passage way
where the Nords would precess their dead on their way to Sovngarde,
Which is our version of Valhalla or The Heaven for Heroes.
So our dungeons do have puzzles once in a while, and this puzzle is a simple matching one.
The solution to this particular puzzle is etched on the key itself.
Up here is a word wall where you can learn the dragon words of power.
Now I've learned this word of power and I can unlock the ability to use those as shouts by absorbing dragon souls.
This spell is Clairvoyance and it will draw a path to my nearest objective.