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Poetic...
Oneiric...
Melancholic...
Fantastic...
Colic...
... No, not this one...
But nearly all the -ic adjectives...
Hi everybody, this is Hooper.
And today I'll present you the review of ICO.
A game only released on the PS2. Normal : it was developped by Sony.
And particulary by one person, who many people are talking about currently.
I'll talk about him later.
This game originally planned to be released on the PSOne.
Its development started in 1997.
It was at first for the PSOne, and finally it was released later on PS2.
So it was released in 2001, four years later. Early 2002 for Europe.
ICO is for sure a game you've already heard from,
because it's a game a lot of people are talking about.
It's one of this kind of games which cannot be criticized.
When people talk about ICO, they say it's an atypical game, a timeless work of art, ...
Such as other games like Okami. You can't criticize these games.
For example, when someone tolds you :
"ICO ? ICO is *** ! You're bored to death all along this game..."
Generally, this guy will quickly be insulted..
You CAN'T criticize ICO ! It would be self suicide !
I'll try to be as objective as possible during this video.
It's of course a game I really love.
That's how I am : I am a poet ! A dreamer ! Hooper has a great feeling for this !
... No, seriously, it's really an excellent game. But I can understand that...
Look, for example, Shadow of the Colossus : if someone tells me it's ***,
I slap him three times across the face !
But for ICO, if someone says he didn't like, that the game is boring, I can understand him.
For Shadow of the Colossus, it gets on my nerves, but not for ICO.
Shadow of the Colossus, which is, of course, the spiritual sequel of ICO, made by the same team.
Well, let's load a file, as we're back on the title screen.
Okay, I had prepared this file...
Look : this is the save where I finished the game.
7h 51... Nearly 8h to finish the game.
I haven't been stuck too much. Sometimes, for some puzzles...
Oh, of course : ICO is a game based on riddles and puzzles.
You have puzzles all along the game. It's like in Ocarina of Time, for example.
Take a dungeon from Ocarina of Time. Make it 10 times bigger and longer.
There you are : ICO. A giant dungeon from Ocarina of Time.
So, I said I'll show you this save...
I saved in a place which is quite late in the game.
Look, there : they're getting up, that's really original.
Good, they got up.
So, first at all : what could be is this couch ? In fact, it's...
... the saving system.
If I want to save my game, I sit here, I call my friend Yorda,
and then I can decide to save.
Of course, there are couches like that all along the game.
Now, I hold her hand, and we go for a walk !
La, la, la la...
... No ! I wanted to be serious...
Look, a dove here...
So, I don't know what to begin with...
Okay, about the story :
we play as this young teenager,
with a great collision bug here...
There are many bugs like that, particularly when we are with the girl.
But we don't give a ***...
Anyway : you can hold her hand,
and just have a look on the way she is trailed along :
the inertia when we spin... It's well made.
You really need to have the pad in your hand to realize how good it is, with the rumbling, ...
So, the story : we play as this young boy, named Ico.
The game's name comes from this 12-year-old boy's name.
He has been jailed in this colossal fortress. Just look...
The camera in this game is really special...
I have to move on, or I won't have enough time...
Oh, great. Wrong way.
I have to go up...
So, as I said, the camera system is strange. It's the first time I see something like that.
Err, the second time in fact. I played Shadow of the Colossus before ICO.
I'll talk about this later.
So, look : the camera is fixed, it's following me,
but I can move it anytime with the right joystick.
But there is no first person view :
I walk here, I move the camera, but I can't look around the characters.
Very strange...
The first time I played, I said : "No, I can't play this, I'll never achieve..."
And finally I made it. In fact it's really easy to control it.
Oh oh, here's a hole... That means enemies are coming.
I wanted to show you this place : looks like a giant cathedral.
We really have an impression of immensity here.
Oh ? Strange... The shadow hole has disappeared.
They are the main ennemies of the game : shadow creatures who can appear anywhere.
But here, the shadow hole appeared and suddently disappeared. I can't explain why.
So, I came here to show you that : this colossal room.
75 percent of the game are constituded of rooms like that.
If I want, I can climb over these joists.
In fact, there was an puzzle here, where I needed to make fall a giant lustre.
There, the bridge falls, and I can continue my way.
This is one of the biggest qualities of ICO : this impression of IMMENSITY...
It looks like we're controlling two little mice, two little pieces of dust.
In any direction we watch, this is really the main feeling we get.
So, now, I'm going to the place where we have to go to continue the game.
Look, over there : a couch. Normally, I should have started from here.
But as I wanted to show you other places, I saved my game in another one.
No, come here ! I want to hold your hand...
Okay, now we go there together. You're my friend anyway, no ?
Well, I started to talk about the story, but then I went on talking about something else...
Look, the animation of this jump is really well done.
NO, STOP ! I said : "talk about the story" ! We'll talk about the animation later.
So, we play as Ico...
Well, I think I should stop moving aroud.
That's incredible : now, I can't talk about something and play at the same time...
Now it has become too difficult for me...
So, if you look closely at Ico, you can see that he has horns.
It's not a viking helmet : he was really born with there horns.
And because of that, the village residents decided to lock him up in a sarcophagus in this castle.
But by a curious coincidence, he managed to escape.
Then, trying to exit this castle, he met this young girl.
We won't know anything about her, until the end of the game.
So, together, they are trying to run away from this castle.
And we don't know anything else :
we play as Ico, we are jailed in this castle, and we need to escape. That's all.
There is no narration, a very few cutscenes, and we don't even know what's happening here.
You need to understand that, ICO is a really strange game...
So, there, we have a little puzzle : this gate is locked.
Usually, when you get in a new place, you always have to look around to find clues.
Wow, look at that, really imposing...
And there's no clipping at all : the depth of field is huge.
This game is magnificent. And it came out in 2001...
In fact, I played ICO after Shadow of the Colossus. I heard about it thanks to this game.
These two games were a real shock.
I couldn't believe that a game from 2001 could be so wonderful.
I only played ICO in 2006, but I was even so great.
If I had played it in 2001, it would probably have been as cult as Shenmue to me.
So, there, I just have to push this...
Err, too far. Let's try again... This game really looks like Zelda on some points.
That's done for the first one. Now there's a second one at the other side.
If I put something on it, the gate opens.
This kind of puzzle is very classic, already seen in many games like Zelda.
Of course, if go away, the gate closes again.
I need the help from Yorda, like this the gate will open.
But I'll have to find out how to make her continue with me.
I'll have to pay attention to the shadows...
If they come to attack Yorda, a little sound will warn us.
We will have then to come back quickly to protect her.
She can't even protect herself : we need to save her every time.
In fact, she's quite a millstone around our neck : we always have to protect her, to guide her, ...
But in fact, this game is a really touching experience. That's not stupid, I was really touched by this game.
So, here's the solving of the puzzle.
Look, Yorda is over there. I can call her, listen...
And if I continue, she'll say "No !" I fact, I'm asking her to join me,
but she says : "How do you want me to join you, you stupid ! I can't come ! Help me !"
Well, we can't really understand what she says : she speaks another language.
So, now, I push this block, and then I jump to go down.
As you can see, there is no HUD : no life bar, ... In fact, it improves...
Oh, *** ! I didn't hear them coming...
That's great : I stop playing to talk to you, and we are attacked by these shadows...
As I told you, they can appear anywhere.
These fights are really damn...
No, no, no, no, no, no... Where the hell is this *** going ?
I'm really in the ***... I have to go up quickly !
Damn, if I die there... Let's hurry !
So, look there : she has been trapped in a black hole,
And I have to catch her to save her. Let's hope the other ones won't attack me...
No, they're attacking... Let's kill them.
Okay, she's safe. Come here, I'll take you in a safer place.
Now I'll try to protect you as long as I can. These damn shadows... No...
There is no lock system to aim at them. The fights are really wash-out...
***, get hit again...
When they hit you, you don't lose health, you are only thrown to the ground
and we lose some time. If Yorda gets catched, as you saw just before,
they bring her in a black hole... Where are you going ? Damn shadow...
So, if I don't save her quickly, she disappears. Game Over.
Okay, there are all dead now. The black hole has disappeared.
That's the way to know if all the creatures are dead or not.
Okay, let's continue : now I can push the block, and Yorda will continue to follow me.
NO, GET IN ! There... I don't need Yorda anymore to open the gate.
Now you have understand what ICO is : a succession of puzzles in different rooms.
If you want to sum up what the game is, it's really that.
That's why this game makes me think about Zelda. It's really like Ocarina of Time.
There's also a bit of Prince of Persia concerning the animation.
As you can see, the animation is really phenomenal.
In Shadow of the Colossus, Wander's animation was already something incredible.
Okay, there must be a path here... Good.
So, yes, Wander's animation was phenomenal, when he was climbing up the colossi.
But look at ICO, which came out in 2001... Fantastic !
Okay, now I have to go down.
Look at this : it's amazing !
When you fall, he hangs on automatically. Then you choose if you want to go up ou down.
Err... No, not this way.
Yes, that's it : I need to catch this chain. You can climb up chains, ladders.
There, I must climb up this legde.
You have to know that the scenario barely develops during the game.
It's not barely in fact, it's not at all. There are no real upheavals during this game.
There is no evolution on this point. There are no diaogues, no narration.
Okay, no I can jump on this chain, and this will open the path.
I don't really remember what's next, let's see... Yorda joins me again.
Look here : you can carry pots, even bombs later in the game.
I just zoom on Ico here, because the animation is phenomenal again.
Look when he walks : it's really well done.
We can really see here the huge talent of Mister Fumito Ueda.
Err, is that correct ? I whote his name here... Right, Fumito Ueda.
I don't really know how to pronounce his name. Okay, I throw this pot now...
Okay. You, stay here now.
Now, I climb up again this chain. Really well animated again.
Now I make a U-turn. And by pressing the circle, I can swing to reach this platform.
You're supposed to know how to do this, it's explained in the manual.
Now I jump... Good !
I remember what happens here : more shadows.
But if I'm enough quick, I would be able to...
Yes, lean forward... Quick, jump before they catch you !
It should be safe now... Okay, we did it.
Now, look :
We need to touch these strange stone gates.
The girl must be with us to activate them : if she's not here, nothing will happen.
It kills also all the shadows of the room.
There we are. I decided to play with this save because I absolutely wanted to show you this :
This beautiful landscape... Look over there, the bridge.
Look at this depth of field... And now this windmill...
Just listen to this background noise for a few seconds...
As you realized, there's no music.
It's not a glitch, or anything like that, or something which specially occurs in this place.
There is nearly no music at all during this game.
Some people consider this as a strong point. Personnaly, I think it's a weak point.
Even if there are a lot of sound effects, like the breath of air, the mechanism of the windmill,
the calls of the birds, the waterfalls, the fire of the torches crackling...
I don't think we could have made a more immersive game than ICO.
Just have a look again to the camera system : here, I can't move the camera.
I can turn it on these directions, but I can't watch in the direction of Ico.
It just goes down and... Ah, I can do it finally. Just a little.
But the camera can only moves around a point where she is fixed.
It's really a very special system... This place is really wonderful.
In fact, it is this place which is represented on the cover of the game's box.
We can see the windmill and all this landscape around.
So, there, what do we have to do ? Let's just have a look.
I need to reach the other side.
If you watch carefully, you can see a lever and other things, as a ledge.
But I can't jump over there. It's way too far.
Look at the way Ico jumps : it really looks like a 3D-Prince of Persia.
And now look at the shadows... There are really well rendered.
And we are in 2001, don't forget ! It's really impressive.
There are only the fights with the shadows which are lame, because we only have a single attack.
You can only attack without stopping, nothing else. It's really repetitive.
So, here, I have to climb up the windmill.
It's really a wonderful game. A beautiful game.
Personally, I prefer Shadow of the Colossus, bus this game is also fabulous.
Okay, let's talk now about Fumito Ueda, the creator of ICO and Shadow of the Colossus.
Err... Just wait a moment, please. I have a troath ache, I need to drink something.
I don't need to pause the game, I don't think the shadows will attack me here.
I go have a drink, and I'll be back soon !
Here I come ! Here I come !
Good. I took a glass of water with me.
Sorry, but my troath is really painful. I'm still a little bit sick.
Like that, you could enjoy the beautiful sound effects.
I'm really disappointed that there is no score. Not even little musics like in Tomb Raider, for example.
It would have been even better with.
I respect the choice of Ueda's team, but I would have liked it better with music.
In fact, you only have one song as the ending theme. I won't tell anything else about the end.
This was really a beautiful song, specially made for the ending.
This place is really beautiful here, standing up on the windmill.
Look at all these things : it's really crazy !
The light effects are exactly the same as in Shadow of the Colossus.
It's the first time I see such a strange light.
It looks like Ueda's team is the only one which improved to product such effects.
Okay, there, I have to be extremely accurate. I have to jump at the correct moment.
No, I'm doing *** here... I nearly fell.
Okay, jump now ! Yes, perfect.
So, yes, the light was created in a really special way. Like in Shadow of the Colossus.
And as I played Shadow of the Colossus before ICO, I thought this light was exclusive to this game.
Have you seen here the tracking out of the camera ?
It made it automatically, I didn't do anything. And it's really well done.
I didn't have too much problems with this camera,
Look, here, another couch to save the game.
But beware : you can only save the game if you are both on the couch, Ico and Yorda.
If I try to go alone, nothing will happen.
Here's another gate, but I can't open it if Yorda isn't with me.
That's why I have to go down, and activate the lever to let her advance.
I zoom in, you'll see it better like that.
Of course, it's not at all realistic : you have levers to activate, walls to explode with bombs, ...
It's really like in a Zelda. This game makes me think of Ocarina of Time.
But only for the dungeons, of course. There are no villages in this game.
You won't meet anyone else.
Look there : I go near the edge, I call her with the R1 button...
And there we are : she jumped, and I help her to climb up with the triangle button.
It's really touching : we really become attached to these two protagonists.
Ico is really charismatic, and Yorda is so fragile...
We really desire to help her through the whole game.
Here I call her... Damn ! I nearly fell again... How can this be ?
Well, I call her, and I help her after. This is really beautiful.
That's in these moments that we feel something we will never feel in another game.
For example, I recently played to Resident Evil 5... Yes, I know, the comparison is pitiful.
But there was cooperation in Resident Evil 5 ! ... Bus this is not the same thing at all.
Hey, watch here, there's a glitch : That's perfect, I wanted to talk about this.
So, there, I'm trying to call her, but she doesn't react : she is stuck here.
So I need to move on another place, and there she finally climbs up.
But sometimes, especially the first time I played the game, I was stopped because of that.
There are some bugs with the girl's AI. Sometimes...
Damn, I can't stand falling anymore ! ...
So, sometimes, you call her, and she doesn't want to come.
The first time I played the game, I thought it was normal
that she couldn't come where I am. So I started to search another way...
When I realized this was a bug, I was really mad.
When you try to found another way during 30 minutes, whereas this was really the good way...
This bug can really makes you angry.
But as soon as you know what's happening, there are no more problems after that.
So, here, I have to climb up this chain.
Try again...
Try again...
Try again...
There we are !
What can I say now... I don't know what to start with.
I really recommand this game to all those...
Ah, the shadows are coming.
So, to all those who like this kind of games made of puzzles, those who like to take time to reflect.
I have to go down quickly now... Let's slide down.
Quick, quick, quick... !
I have to drag her away from this hole. There we are...
Another fight with these shadows. Boring...
It's kinda like Heart of Darkness in fact : they are the only enemies of the game !
You can't lock them, the fights are not exciting, some of them are even flying.
Some other are stronger than the others : you have to hit them about 10 times to kill them.
And here, I have to kill them all. It's the only way to pass through.
Okay, that's good. I can go back up now. It can really be annoying sometimes.
I think all these fights are annoying and damned.
I would have prefered it if there were some bosses.
Hey, what's going on here... What ? There's more of them ?
Wait... Wait... Wait...
I thougt this was over ! What the hell is happening here ?
Quick... I really thought there were all gone.
You can guess when it's over with the noise : if they are still here, this strange little music continues.
Okay, I think this is good now. The music has gone.
So, what was I talking about ? I don't remember it...
Yes, that's it : sometimes, the game lacks of punch.
That's one of the main critique I have about this game.
It's not easy to play ICO AFTER Shadow of the Colossus.
Shadow of the Colossus is an epic game from beginning to end.
Err... Where do I have to go ? ... No, it's this way.
I have to go through this hole. There...
I'm in an underground passage here. And if I try to call her...
There she is. And if I ask her to come here... Well, you already saw it.
"No, you stupid. You can well see that I can't reach you : there's a gate !"
So, here, I already know there's a paving stone. If I stand on it, the gate opens.
Now I can call her. Quick, before the gate shuts... Quick !
Good.
Here's a new puzzle. Let's look on the other side.
Damn, I can't show it... Let's advance.
So, here's another gate. We can open it if we stand on this other paving stone.
Follow me...
The animation is really perfect. So, I let her stood here.
It's exacty like just before : I can open the gate thanks to her.
In fact, in any place...
It's really dark here, I hope you'll see correctly on the video.
What ? The gate shut... Oh, no, don't tell me...
No, she moved... I don't believe it ! You *** !
Why ? Why did you move ?
There. Just stay there. I don't want you to follow me.
Stay here.
We can't give her any order : we can just call her and hold her hand.
No other things, like "Stay here". When we let her alone, she dosen't move. Most of the time...
She has her own AI, and sometimes she acts strangely. I don't really know why...
So, I have to go on the other side.
Jump ! Good.
I know what I have to do now because I have already finished the game.
But the first time I reached this place, I had to take 15 or 20 minutes to reflect.
In fact, I have to go back near the hole, and after I call her.
Eh ? Maybe I wasn't close enough...
Good : he leans over.
This is automatic : I don't control the girl, but as we called her, she comes back to the hole.
Now she can come back with us.
And of course, now, as you saw before, I can go back to this strange magical gate.
As I am with Yorda, I can open it, and we continue to the next stage.
You've understood most of the gameplay. I don't have much more to say.
As you just saw this thing about the loading time ?
It's a real technical wizardry, I don't know how did they improve this.
I have rarely seen a game with so short loading times. What a feat !
I'm sure you didn't even realized that there was a loading time.
When I crossed the last gate, there was a loading time.
But it was really short ! 5, maybe 3 seconds ! Incredible...
I don't know how did they improved that, bus this is impressive. We don't ever see them.
It's like we're playing on a cartridge : like on the SNES, on a platform game !
I insist on this point, because it really impressed me.
After some hours, I realized it : there are no loading times in this game.
And yet, look : there are many giant landscapes, there should be longer loading times ! But no.
Look over there : I was talking about the immense landscapes just before,
But LOOK AT THIS !!! Look at this incredible castle !
This ruined fortress... You can see one kilometer around, and there's no clipping !
There's even nearly no aliasing. There's some, of course, we are en the PS2.
Anyway, I don't give a damn about the aliasing.
Beautiful... We can even look in this direction.
Those who have played Shadow of the Colossus can see here a resemblance
even if it's not at all the same place, if I understood well the story.
It's the same universe : the same atmosphere, the same land, ...
But it's not the same place.
We have here a really similar bridge here, but it's not at all the same.
And you know : this bridge, we will have to reach it !
We will have to go to all the places you can see here.
I don't think I'll have enough time to show it, but we can go on this bridge.
We will reactivate this strange sphere. But I won't tell more...
It's really the most impressive think of the game : this immensity which grib us by the throat...
We feel really tiny when we play as Ico.
So, here's a lever I can't reach. He's to high.
Let's go this way... In fact, the goal here is to go at the opposite.
But I can't reach there for the moment, so I'll have to go this way.
Damn ! DAMN !
No, he's fine... In fact, I just wanted to grab here, but I fell.
Let's go down now...
Hey, look here : the camera... Perfect example.
The camera has just done an automatic tracking out.
If I go back, she positions back again here.
I can move it in any direction, but I can't change the point of view.
It can't be deplaced, but we move the camera around.
Now I go there, and the camera does this tracking out.
So why ? It's to show us that we have to go on this direction.
We can see now that we can try to climb in this direction.
I found it really well done. The developpers really mastered this well.
When you know that this is the first gome... No, the first GAME ! I don't even know how to talk now...
So, it's the first "gome" of Fumito Ueda's team, it's really impressive !
They mastered these techniques so well, it's really incredible !
Even today, there are some games produced by some big companies
which don't even have reached half the work of this game !
In fact, we talk about Fumito Ueda a lot today because, at the next E3, ...
Damn, I have nearly fallen again...
So, he is supposed to present his new game, once again based on the universe of ICO.
First game : ICO (this one) in 2001. Second game : Shadow of the Colossus in 2006.
I recommand this game to everyone : it's my favourite game of the PS2.
This doesn't mean anything, because I didn't play a lot of games on the PS2...
But Shadow of the Colossus... SHADOW OF THE COLOSSUS ! Nothing more to say !
A real highlight of the videogames. For ICO, it's the same thing, but...
As I said in the beginning, I could understand that some people can't like ICO.
It's really a strange style.
You can zoom in, anytime. I didn't tell you. No, I already showed it, but I didn't say it.
You really need to control well the camera sometimes.
Another couch here... Okay, this block here : I need to push it,
and I'll have to use it to help Yorda to climb up.
What is she doing again ? ... Come here, quick !
Come here, before the shadows catch you... Damn, she's stuck again.
I don't believe it ! You *** !
These damn shadows... They're really useless. They are only here to increase the lasting appeal.
It's also their excuse to say : "You see, there are fights in ICO !"
But look at this : we only have one attack, we fight with a pitiful stick...
In fact, later, we will get a sword, which will be a little more powerful.
We will be able to kill the enemies more quickly.
Damn : as we come nearer, they run away... Really annoying.
I'll protect you, Yorda, I'll give my life for you !
No, no, NO ! ***...
You see this big shadow ? He has more hit points...
Damn, they jump.... As we attack them, they jump... They're playing leapfrog !
Irritating... Really irritating ! You really have to be patient, persevering...
You *** *** ! Come down ! Come down...
You really have to massacre the pad...
There. Are the shadow holes disappearing ? Yes, that's it !
I hope I can climb up by this way. Okay, that's good.
You see, I had to knock over this block to...
Wow, she climbs it alone now ! Did she regain strengh ?
It seems we're not forced to help her everytime.
So, now, I have to go over that rift.
I won't continue much longer now... How long is it now ? 40 minutes ?
Well, let's continue for the moment. I don't have much more to say.
You already know now if you like this kind of game or not. There are a lot of puzzles, ...
Personally, I love it. I prefer Shadow of the Colossus because it's much more epic than ICO :
there are no bosses, nothing really happens, it's like that from beginning to end.
You really have to adopt this concept. If someone says "I don't like it", I can understand.
It's a really refreshing game : all is so quiet, ...
I don't know what can I say more.
Let's just talk one moment about Fumito Ueda... Careful, I'm going to fall again.
Wait, there should be a ladder here. Where is it ?
Damn, why is it not here ?
Oh, yes, I know what I forgot. Normally, there's a chain here, but...
*** IT !
Hell, I play like a handicapped here...
So, there... Damn ! Nearly fallen again...
Oh, no, I have to go back this way... I forgot to do something.
There should have been a chain at the end of this board.
But it's not there, because I forgot to activate this *** lever at the beginning...
You remember ? This lever I can reach now thanks to the block I pushed...
I totally fogot it. We're losing time... Anyway, it doesn't matter.
I think you've already had a good overview of ICO.
Fumito Ueda declares himself that, in his opinion, his games are not works of art.
I think he's wrong : these games are way more different than the other video games.
The gameplay is excellent too : I didn't tell it, but we control Ico extremely well.
Ah ? She went down...
Can I move the block while she's stood on it ?
Great ! ...
So, I have to push this block this way... It's like in Tomb Raider, like in Zelda, ...
It's also like Prince of Persia, concerning the animation of Ico.
There... The chain should appear now. Right, that's really what I forgot.
We're losing time, we're losing so much time... I need to bring back this block now.
Concerning the lasting appeal : as I said, I finished the game in 8 hours,
But there's a lot of time where you have to reflect, to go back in other places, ...
You need to push this bow to activate the lever, you need to fight against shadows when they appear, ...
This is a way for them to increase the lasting power.
If there wasn't all these things, it would be way shorter : around 3 or 4 hours.
But with the shadows, with all these returns, we need 8 hours to finish it.
Let's go back again there now.
So, I was trying to talk about Fumito Ueda. Lots of players consider him as a genius.
And that's right, he's a real genius, like Kojima from MGS, or others...
I agree with them on this point : when you see this, it's really impressive.
For a first game, having such a result... Respect. Just total respect.
Some can say that they dont like it, but nobody can say that this game is ***. Impossible.
You can say that you don't like this kind of game, but... Damn ! Shadows again ?
I'll have to hurry. I need to go quickly to this kind of diving board.
Let's try to do it without falling this time... Good, down now.
Once again, we have a beautiful landscape in the background.
Quick, down, down, down...
I remember what I have to do here. No, let's just go up a little...
Go, go, go now... Maybe I'm too high here.
No, stop, stop, stop ! Let's go down... Up now... There.
I hope that Yorda won't get catch by the shadows...
There, here we go : perfect.
Again these damn shadows...
Fumito Ueda, I love your game, but your shadows are really irritating !
They can't kill us : we don't even have a life bar.
But we can die, if we fall over a precipice, or from a too high height.
But I don't think the shadows can kill us. They can only throw us to the ground.
I don't give a damn about them, let's try to advance without fighting them.
I don't know if it's possible...
Damn, hit again... Come on, stand up !
There's really a strange ambiance in this game, it's really interesting.
It's quite silly to say a game like that is poetic, but that's the whole truth.
So, now, what do I have to do ? I don't remember. I went back to this place...
Wait... Should I go this way ?
I don't remember...
I don't remember.
Do I have to go back on the first way ?
Now I'm stuck.
What do I have to do now ? Let's take time to reflect...
Hell, it can't be this way : I can't reach the elevator.
I don't think I can call him down, there's no button, no lever, ...
Damn... I don't remember.
How...
I'm still wondering.
Well, let's try to push the block this way.
I don't think this is the right thing to do, this should not be the right way.
On this way, I'm going back to the previous room.
I pass from this place to the other like this.
Well, I don't know. Maybe I need to kill all the shadows. Let's see...
I don't think this would be right...
This is so damn... SO damn... Really disastrous, these fights !
Let's try to kill them all. Is that good now ? No, here's another one...
There's really no use, it's really frustrating, ...
Come oooooon, stand up ! ...
I think I told you all I had to say.
Err, no : I was trying once again to talk about Fumito Ueda.
So, we're talking a lot about him currently because, at the next E3,
he should reveal his new project, that we call "ICO 3" for the moment.
Many people are waiting for this game, so do I.
When you have finished both ICO and Shadow of Colossus,
you are of course waiting impatiently for Fumito Ueda's next game.
IM-PA-TIENT-LY !
Well, I'm still stuck... Is this this way ?
No, there's just a block here.
So, since I have finished this two games,
Fumito Ueda's next game is one of the games I'm waiting for the most.
For the moment, we don't know anything about this game : we haven't seen one image !
We just know that it should take place in the same universe than ICO.
DAMN ! I'm totally stuck now ! I don't understand...
There's nothing on this way, I won't need to go back in the underground passage.
It can't be...
Look at these beautiful trees here, with these doves...
Ah, there it is ! It's HERE !
I need to take a block and to push it, in the way to reach this platform.
I didn't remember this at all.
Once you finish the game a first time, you unlock a kind of "New Game +".
The main new thing is that you'll be able to understand Yorda when she talks.
As I told you, she speaks a language we can't understand.
So if we start again a new game, we'll be able to understand her.
Maybe there are other new things, but I don't remember.
Okay, let's catch this chain.
I think I told you all I had to say.
Well, what can we say now about the weak points ?
First of all, the fights against the shadows. I think you have already realized this now.
Maybe also the story : in fact, nothing really happens through the game.
Of course, this is a choice of the developpers : this incrases the immersion in the universe.
I totally understand it, but I would have prefered if there were more cutscenes.
There are maybe two or three cutscenes in the whole game.
There's a final boss, at least, that we meet once in the game before defeating him.
But there's really NO-THING-ELSE. No narration, no dialogues, ...
We just know that we are jailed in this fortress, this huge dungeon,
and that our main objectives are to escape and to protect Yorda.
And that's all. Don't try to search anything else.
If only you knew the time I spend just staying in a place, and contemplating the landscape...
You won't believe me, but I think I spend about one hour just for that.
This is so beautiful, so attractive...
The light effects are really perfect, like in Shadow of the Colossus.
Caution, let's not fall here. If I fall down, I'll have to start over all again.
So, here we go for the swing...
Left, right, ... Hey, why doesn't he want to move ?
Maybe I'm too high. Let's go down...
Hey stop ! No, this can't be, I'm way too low now...
I don't understand... Oh, I see now : I didn't do it properly.
Okay, let's do it again now. It should be right.
Go, move ! Why isn't he moving ?
Move ! DAMN !
I don't understand... Why doesn't he move ?
It's crazy...
Well, let's take some time to reflect.
No, there's nothing to reflect at all : I just press the circle button...
I'm in the right position, I'm facing the good place.
No, there, it's obvious I'm too high, he doesn't want to move at all.
I don't know... Do I need to go lower ? ... No, I'm too low here !
It can't be...
Hey, maybe I don't need to swing, but just to jump...
No, this can't be... I can't try to jump from here, I'm going to fall !
As you saw, there are two ways : swinging on the chain, or jumping on the edge.
If I push the triangle, he would jump, but he would never reach this edge...
Well, I try this a last time... No, I'm still too low here.
This starts to get on my nerves ! Go up now...
There : this should be the perfest place. So why can't he swing ?
What is he doing ? Normally, I should be able to swing way further...
What the hell is this... ?
Let me explain : in fact, I need to reach this switch.
This will make move this block here, and Yorda will be able to cross theS rift.
Well, I don't know. Let's try to jump...
I'm sure I'll fall.
*** ! This was really that way !
I was sure I had to swing, but no : I just had to jump.
Okay, I activate the lever, and this permits to Yorda to...
Damn ! Shadows again and again... It's really a torture... An ordeal...
Quick, go down now...
Go, go, go, go, go, go, go, go !
Where is she ? She has been catched...
Take a look here : I won't have to kill the shadows.
I'll just have to rescue her here, and then come to touch this gate.
Magical lightnings are projected : she killed all the shadows, we can continue.
Well, this makes nearly one hour now...
I'll stop now, I won't show you all the game, of course.
I'll just show you this new place. Beautiful... So huge... Giant !
I guess we'll have to do something with these bascule bridges.
Let's just go this way, there should be another landscape.
I think I told you everything.
There are really very few weak points, but I can understand that some...
Hey, perfect !
We'll stop just here. Marvellous ! We are on the bridge you could see just before.
We have beautiful light effects here again.
The only fact that we have to hold Yorda's hand...
Where is she ? Over there.
You need to let pressed the R1 button to hold her hand.
You really need to have the pad in your hand to really feel this :
we really feel implicated in the story.
Look at this landscape, it's really beautiful again...
I'll just show you a thing.
In fact, out objective is to manage to open these two gates.
This is the entrance of the fortress.
But before, we'll have to do something special with this giant sphere, and with this other one.
This is the only way to open the gate.
Hey, do you remember ? When I started to play, we were just here, down on this couch.
If you go back at the beginning of the video, you'll see it.
And now, we have reached this place. We passed through this gate.
You see, everything is coherent in this game ! It's a very large place, but all remains coherent !
We will really visit this fortress from top to bottom.
This precipice here nearly makes us dizzy... It looks like it's one kilometer high !
It's the void, in fact. An impression of void. Beautiful.
Well, I'll just reach this gate over there, and we'll stop the video.
I really recommand this game to all the people who like dungeons like in Zelda.
If you don't really like that, you'll need to be patient, persevering, ...
If you have ever finished Ocarina of Time, it wouldn't be very difficult for you.
There are some strange little puzzles who will need some time to reflect.
Even if Fumito Ueda doesn't like to hear it, this game is really a piece of art.
Well, let's stop here.
As I said before, I'm really waiting for Fumito Ueda's next game.
I think this will be the biggest surprise of the next E3 :
the first images and trailers of Fumito Ueda's team's third game.
Let's stop there, with this close-up of Ico and Yorda, holding their hands. Beautiful.
I'll just call her...
This is...
Violent.
This is what we call a VIOLENT game.
Let's end here. I say you good bye, and see you !