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When you combine the power of the PLAYSTATlON 3 hardware
with Kojima Production's strong vision,
the result is really quite tremendous.
The sound design we've implemented using
the new hardware is extremely advanced and complex.
It’s really hard to imagine how we can top what we've done.
First you've got sound streaming off the Blu-ray disc...
Plus all of the multi-streaming running off the hardware.
They all must work together to generate rich and layered sounds.
These elements are all dependant on one another.
Controlling them has been extremely difficult.
However, I believe we were able create very exciting sound for the game.
I play the working versions of the game to help me create a unique sound.
Once I have created those sounds, I hand them to the programmers who put them in the game.
Hideo Kojima has a great interest in film,
music and sound design.
We've benefited from having many people's expertise on the series...
This includes many people from Hollywood.
The most memorable and exciting moment was
arriving at Skywalker Ranch.
It was a place Mr. Kojima and I had both dreamt of visiting.
That dream finally came true.
I was fortunate enough to be asked to play a villain.
I think playing bad guys are so much more enjoyable
and more interesting than normal characters.
Mr. Kojima allowed me to perform the part as I saw fit.
Then, if I got off track, he would give me direction and help me through it.
His advice really helped my performance, allowing me to smoothly record my part.
Having a director at the recording sessions,
explaining his vision for the project is a rare treat.
This is quite a rarity in our industry.
Mr. Kojima directed me through the difficult scenes
so that I didn't get lost.
And he explains me his vision very clearly.
He made my job so much easier.
If I could use one word to describe it, it would be realism.
There are many kinds of gunshots in the game.