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Alright folks in this clip I'm going to teach you how to ink over sketches and when you're
creating your own graphic novel. First thing you're going to want to do is get a series
of different tipped pens, thicker ones down to thin, thinnest, thinnest ones you can find.
This is essential when you're doing amateur inking and you're going to definitely need
a set of good pens, so find your own first. What we're going to do is I'm just going to
kind of take this particular full body drawing and really focus on this one when we, as I
start to over this one with a fine tip pen essentially. So what you'll do first is find
the clear obvious points that you really want to call the most attention to, particularly
the outline. The outline is the thing that people see the most that kind of pops off
the page and what you're going to do is go over all your sketches, the outer portions
of the sketches with your thickest, well not thickest, but you're using a fine tip marker
of sorts, you're going to use your thickest of the thin markers to really establish the
outer frame of the character, really go over all the outer lines that you made and really
show people exactly where you want their eyes to go when they're studying this character
that you made. Things like this collar, and on down to his leg, all the way down. Use
the thickest of the thin markers to really establish where the edges are. Show clearly
all the things that you want to have called attention to. Then at this point what you're
going to do is you're going to go and you're going to grab one of the thinner ones of which
there should be several, but for now I'm just going to show you one. You're really going
to start to fill in the details. This is the really meticulous part and anyone who does
inking on a professional level knows that it is a long yet rewarding process, because
you literally go in and you fill in every single little sketch and pen stroke that the
previous artist has made in creating these characters. You are essentially an expert,
expert tracer. You add the details and make the character come to life. Now you, the picture
falls very, very fine. Another thing that the inker would do is add all the definitive
shading detail, but that is a huge, huge step in and on of itself. So right now we're just
going to learn how to basically go over every little line and worry about the shading steps
for another time. This is more about like perfecting little details at this point. Get
in there and really go over everything. What you ought to have at the end is a character
that is very nearly ready to go to print. You'll know as you get closer because you'll
start to see everything just literally fall into place. Things will start to take shape,
take on dimensions, fill up the frame in ways that they're supposed to. It's a beautiful,
beautiful stage, texturing things and adding the dirt and the grit that makes it so unsown
clean. It's honestly one of my favorite aspects of working in this business, really giving
life and dimension to the design, helping it near its final stages. Sketching and creating
the characters are fun too, but this is really like where you get to see the end product
officially kind of materialize. Those other stages is really more about the development.
This is about what the audience is going to ultimately see and you come very, very close
at this particular phase.