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Our goal, in designing the touch feature set in Sonar
was to provide an enhanced user experience on touch capable devices
like Ultra-Books
larger format touch monitors and touch enabled all-in-one computers.
Intel is the industry leader with it's Ultra-Book brand and brings its latest CPU
and graphics technology to the mobile platform. This wide availability of Ultra-Books
and multi-touch enabled
hardware is what inspired us to add multi-touch support to Sonar X2.
During development
as we tested touch in Sonar and figured out where to implement it,
we constantly asked ourselves, "Does it feel natural?" We wanted to make sure that
we didn't try to replace the mouse and keyboard
which would require the user to perform complex gestures. Instead we focussed on
simple intuitive and work flow enhancing gestures to key features that
could really benefit from touch.
The foundation for multi-touch in Sonar X2a actually, believe it or not, started
with Sonar X1.
Uh... in X1
uh... the controls of the layout was all changed. So with X2
we developed a framework for handling touch and multi-touch gestures using the
latest Windows 8 technology. Cakewalk has a long standing relationship with Microsoft.
We've been developing for the Windows platform for close to twenty years now.
We've always been committed to utilising the best of breed Microsoft
technology that benefits our customers the most.
We implemented special detection
uh, ... using these Windows 8 API's, to find the nearest controls
uh... so you get what you expect rather than
trying to fiddle for things.
Sonar X2 will work of any number of touch inputs
whether it's two, five, ten,
twenty or beyond. With touch,
we've taken Sonar's workflow to the next level
by implementing intuitive gestures that really enhance Sonar's workflow
and overall user experience. Get your demo at GuitarGuitar Glasgow today!
Mixing should be a fun, inspiring and creative process. With touch, mixing
in Sonar is exactly that because it opens up a whole new way to interact with Sonar's
Console View
Pro-Channel and plug-ins.
Sonar's Console View, fully supports touch which transforms any multi-touch device
into a control surface. Easily control a single fader or multiple faders at the same time
and we've added familiar swiping and scrolling gestures as well.
Mixing with touch in Sonar has also been extended to the Inspector and Pro-Channel.
It's easy to adjust a fader in the Inspector,
open the Pro-Channel
and even control Pro-Channel modules.
Many plugins also work with touch
making it possible to move a plug-in's window around the workspace
and control certain parameters like the filter and R-Mix Sonar.
We're excited to see musicians and producers
work in a more productive and creative way when mixing in Sonar with touch. Demo it today at Roland Planet Glasgow!
When we ask ourselves what areas of Sonar should be touch enabled, the Matrix came up
right away
It was obvious that this was the perfect feature for touch. Touch transforms
any touch-screen into a virtual pad controller.
Touch is also great for using the features associated with the matrix like
previewing loops in the Browser and dragging and dropping them into the matrix
What's cool about multi-touch in the matrix is being able to trigger more than one
loop at the same time
Even the matrix's settings can be adjusted with touch which is great when
doing creative things like beat juggling!
The touch gestures in the matrix are easy and intuitive
and we think musicians will have a lot of fun with it. Get a demo at Guitar Guitar Glasgow today!
Touch adds a whole new dimension to Skylight
including new touch gestures in the Track View
We're so used to mobile devices with touch screens like phones, tablets and music players
that have familiar gestures, pinch to zoom
and swipe to scroll. Sonar's pinch to zoom works both horizontally and vertically. This lets you zoom
into a particular track
or certain part of the project very quickly
and we added familiar swiping gestures to scroll the project left and right, and also
scroll through tracks. Touch also works great with the rest of Skylight. Windows can be
docked on either side of the screen, and can be dropped
into the Multidock as well.
Even the Control Bar can be docked at the top or bottom of the workspace.
Like rearranging tiles or widgets on your favourite smart phone or tablet
touch adds that hands-on dimension to Skylight.