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There are a variety of scenarios where a 3D Visualization system such as MVX has significant
advantages. Many customers recognize this and are excited the prospect of applying the
technology. One concern customers have brought up is having to bring in a 3D designer every
time some aspect of the 3D scene changes. This screen cast illustrates that MVX can
be designed so that adding or modifying what equipment is displayed in a 3D scene can be
done without having to alter the 3D scene graphics. It can be set up to be a configuration
exercise that people who have familiarity with form based Windows programs can learn
fairly easily.
The display shows two programs. On the left is the 3D visualization program, while on
the right is a configuration program that can be used to define what equipment is present
in the scene.
I'm looking around the scene and you can see two reclaimers that have been included as
part of the 3D scene. You can choose to have equipment defined in the 3D scene at design
time or have the equipment loaded purely at run time.
I'm now going to add a truck to the configuration. This truck is defined in the MVX Object Server
clients that a new piece of equipment has been added to the data model. The 3D visualization
clients then bind this new truck object to a visual representation of a truck and one
appears.
Any configuration changes I make on the server are automatically transferred to connected
clients.
We can change position and orientation information.
Such as.. Roll
Pitch
and Yaw
Now let's add another item of equipment. This time a light.
You can make the standard position and orientation changes.
case of a light we can control whether the light is on and the brightness of the light.
I'll add a another truck and change its position and orientation.
One more truck and we'll leave it at that.
This screen cast has focused on configuration. However you can link any of the position,
orientation and other visual properties to external data sources such as SCADA systems,
GPS systems, training systems etc.
The main message of this screen cast is that you don't need access to a 3D designer to
make configuration changes in a 3D scene. Note also that these configuration changes
can also be linked to external systems so that for example your asset management system
is the automatic source for 3D equipment configuration information in MVX.