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Hello there, and welcome to a Partners In Crime tutorial on how to make
a Twitch or Glitch effect in blender 3d, version 2.67
Ok, so the first thing you want to do, is delete the default cube
by pressing 'x' on your keyboard, and then clicking Delete
next, press NUMPAD 1
on your keyboard, and then press CTRL-ALT-0, to bring the camera into front
view. Now, go to the top left to the screen
click and 'Add', and then click Text. Press
'r', and then 'x' and then ninety on your keyboard to rotate
the text ninety degrees on the X axis and going into the top right of the screen
here
and select the 'text object data' tab
scroll down and under 'paragraph', and 'align'
click Center. This centers the text On the Origin
here press 'TAB' to edit your text. I'm just going to type
'Video Glitch'. And go back to the right of the screen here,
scroll up, and under 'geometry', and 'modification',
set the extrude value to 1 point 12
and set the Bevel Depth value to 0.02
Ok. now
I'm going to go to the material section and add a new material
and go into the textures section and a new texture
change the texture type from clouds
to image or movie, and open the
image. I'll include the download link for this
image in the description. Lower the red levels
Of our texture so that it's a bit more
bluish, and now select
Our lamp here
Select our 'lamp object data' tab,
And change the lamp type from 'Point' to 'Spot'
change the soft size to about 0.4
and change the number of samples to four. Ok
Now i'm going to use my middle mouse button to pan around here
bring the Spotlamp up
on the y-axis, rotate it
on the Z-axis so that it's facing the text here
Ok zero, NUMPAD zero to go back in the camera view.
Shift-D to duplicate our spot lamp. Move it down on the
Z-axis. Move it, um, to the right on the
X axis 'r' to rotate it up
at the text here. 'r' Z to rotate so that it's facing the text more
And select our first spot lamp. Shift-D to duplicate it
and change it to a 'Sun' lamp. Press
'r' to rotate it so that it's facing directly
downwards, and F12 to render.
Ok. Go to the world settings,
change our Horizon to black so that we have a black background
and now we have our glitch
text. Ok. So jump into the compositor here
so we can start making our Glitch effect. Check 'use nodes'
then check backdrop. Uncheck use alpha on the composite node.
Add a viewer. Add->Output>Viewer
And uncheck 'Use Alpha' o
on the viewer also. Organize
your nodes.And add a 'lens distortion' node
this is what really makes the Glitch effect
Ok. I'm going to increase the dispersion value to...
Let's see...one point five. And I'm going to hook it up to our viewer
So you can see
How that looks. As you see here, it's kind of ,um,
Glitching out, and jumping out at us with color here
So check the jitter now I have some little
Distortion dots on our text. Ok
now, Add>Filter>Blur
Hook it up to our
Composite node, change it to fast Gaussian
and blur by ''X' on 15. Alright.
Now Add>Filter
>Directional blur, hook it up to our composite
node here. Ok.
I'm gonna change the
distance to about
0.1...Hmm, we'll go with 0.2
and I'm going to change the angle to
About 191
alright. And I'm going to change the zoom value to
Something low, like
0.0
184
Ok. Now I'm going to and Add a
'Glare' filter. Ok.
Hook it up there change the type to fog low, and change the quality to High
Lower the threshold to zero. This makes our
text glow a bit, and it makes it a bit brighter.
Ok. Hook it up to our composite node.
Alright. Now add
a 'hue saturation value' node
Change the Value to 2,
and change the saturation to about one point...
one point four. Alright.
So that our glitch is bit more saturated
Add an...RGB colors node
Add>Color>RGB curves, and hook it up to our viewer,
and composite node. Alright. Now we have
our glitch effect. And I'm going to press
'b' on my keyword, and
left click with your mouse, and drag
this box here over these nodes, and
CTRL-g to group them
Ok. I'm going to name this...
'Glitch group'
Alright. 'TAB' to go back into our glitch group
And now we're going to start, um, animating our glitch
so it's gonna start on frame thirty, so I'm going to jump to frame thirty
Ok. I'm going to jump
to frame thirty three, and insert a keyframe for
For all of these values here. So hover your cursor over the
Jitter value press, 'i', hover it over to the
Dispersion value, Press 'i', and
continue this for all of the values that we've set
Ok. So our glitch effect is going to start on frame 30. I'm goin to jump back to
frame
thirty. And bring all of these...
I'm just going to reset these values, so uncheck 'Jitter'
put the dispersion back to zero, put the
'x' blur back to zero, distance back to zero,
angle, zoom of the directional blur, and,
and we;re going to put our, um, our Glare nodes threshold up to
fifty. We're going to put our saturation back to one
And our Value back to one. I'm just going to hover my cursor over all of
all these, and press 'i'
I'm goin to put the 'RGB Curves' factor down to zero
factor down to zero, I'm going to drag this up a bit
so that our text is brighter when it does glitch. So I'm going to jump back to frame
thirty three, see how it composites...Alright.
Go back into our 'Glitch
Group' and we're going to have to have our Glitch effect
end at a certain frame so I'm going to jump to frame...
thirty six...
and i'm going to reset the values again.
So remember to hover your cursor over each of the values,
and press 'I' on your keyboard.
alright, now, the glitch begins at
frame 30, it gets more colorful at frame 33
and at frame 36, our glitch effect will
end. I'm gonna make the test glitch twice
In this tutorial, so I'm going to jump to frame...
thirty eight, and
insert a keyframe for all of these values again.
so thirty eight will be the frame that the
Glitch will...the second glitch
will begin. So I'm just going to
Insert our keyframes for these values
and I'm going to jump to frame
forty, and check jitter, and make the dispersion value
three, and...
This time, we'll blur it on the
'Y', so I'm going to have to jump back to frame
to frame thirty eight after this, and insert the
zero keyframe for our 'Y' blur.
Ok. Right now, I'm going to insert the fifteen
keyframe for our 'Y' blur. And for the jitter, dispersion...
I'm going to change the distance on the
directional blur to 0.1 this time, and the
angle will be 318...Ok.
and...we won't have a zoom
on this one. So I'm just going to leave the zoom at zero
and I'm going to bring the threshold on the 'Fog Glow'
down to zero, and saturation
goes back to one point four, and value goes back to
two, and the factor on the 'RGB Curves' goes back to one.
So, to insert your
keyframes, hover your cursor over the the Values I've just
inserted, and...
Ok.
Now, before I forget, I;m going to jump back to frame
thirty eight, and drag the 'Y' value
down to zero, and press 'I' to insert my Keyframe for the 'Y'
Ok. Now I'm going to jump to frame forty,
And see how our glitch effect looks. 'TAB' to tab out of the Glitch Group.
Ok. Pretty good.
Maybe the saturation is a bit too high for this frame
So I'm going to ALT- I, and
lower the saturation to 1.1 one, press
'I' to insert a Keyframe
Ok, that's better. Alright.
Now I'm going to jump to frame...let's see...
frame forty two. You want the glitch effect to be
quick, like it's actually a glitch, so you leave the smallest amount of frames
between
the Glitch effect. Ok. So on frame
forty two, I'm just going to reset the values for the last time here
Uncheck 'Jitter', bring the dispersion back down to zero,
bring the 'Y' value back down to zero.
And bring the glare (Threshold) on the Fog Glow back up to fifty,
And saturation back to one, Value back to one
and the factor back to zero for the
'RGB Curves' here.
Ok. Now, hover your mouse over these, and press 'I'
to insert your Keyframe values.
Alright. And we're done with the compositor section of this tutorial
Ok. So,
I'm just going to jump back into 3d view here
I'm going to go to frame
thirty eight,
select our camera
because we want our camera to shake a bit as our Glitch effect...
progresses.
Ok. Insert a location keyframe by pressing 'I'
and Clicking 'location'. Split the screen
Up here. Change it from
3D view to Graph editor. I'm on our second screen here
Click the
location tab, and select 'Z' location, and
make sure 'Z' location is what's selected here
Press 'N', and Add>Modifier>Noise
Ok.
And, we're going to change the strength of our Noise modifier to about...
Twenty six, maybe a little bit more than 26. Twenty-six
point fifty two here, and we're going to restrict the frame range.
The end frame will be...Let's see...Frame 40
and our start frame will be frame 30
Ok. So let's see how this looks...yeah,
so our camera just glitches along with our...
compositor glitch. Alright.
now I'm going to change the end frame of this animation. If
you have anything else in your animation, you might want to just...
...leave your own custom frame amount
I'm going to change the start frame to fifteen, and the end frame to sixty
so that we've just got our glitch effect here.
Ok, and...
Let's see...Ok.
So, we're done making our glitch effect.
Don't forget to render your file, and thanks for watching,
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