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Hi!
Ha'Kraj Plateau is a difficult map in the sense
that it presents three spawning paths for mobs
and three exit ways to defend.
The danger comes from two kinds of foes :
'Troll Pathfinders' who will slide on ice areas
with no possibility to stop them.
It has no defense.
'Troll breakers', HP bags, who will hit hard
all of your little guys standing in front of them.
It has a good physical but no magical defense.
There alse are waves of wulves, worgs and winter wolves.
Those ennemies have few hp, are quick, numerous
and have a good magical but no physical defense.
On this map, I can build a central triangle
to trap monsters.
But I won't focus on it at the very beginning.
I just build two basical mage towers
on the west side of that triangle,
and two others on the main spawning roads,
that I'll upgrade in priority in sorcerers tower.
I call for reinforcements where I can stop 'pathfinders'
while towers are making most of the job on money mobs.
I then upgrade the west simple mage towers in arcana towers.
It will be great against most of the ennemies
as they don't have magical defense.
The only matter will be wolf kinds foes.
On wave 5, hero and reinforcements are doing good,
but later...
That's why I finish the triangle with an artillery tower.
I'll upgrade it to become a Tesla tower.
As 'pathfinders' spawn more often,
I build two barracks on their ways.
I place soldiers on snow, where they can stop them.
When Tesla tower is up, I invest in 'overcharge'.
The ground area of effect is a necessity.
The central and main base is now set.
I will beggin to build the bonus damages towers.
It consists essentially in snipers,
at least two whith a point in'sniper shot'.
To earn some time,
I invest in arcana tower's 'teleport' level 1.
By now, you must keep on incresing global damages
and earn some time,
you are preparing boss encounter.
Do as you feel it :
more snipers, paladins, earth golems, zap ability, ...
Just keep in mind the boss will wield
a shield to protect himself.
You will just be able to hit him when he will be stopped by your troops.
You will also have to contain
the dense crowd spawning with him.
So I suggest to find a balance between offense and defense.
If you manage to prevent the boss from walking,
consider you've already won !
Thanks for watching.
Any constructive comment is welcome.
Tell me how to do better for the vid or in game.