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Menger's Mice are eating my Cheeze Cube! Raizor's entry to the Spinning Cube DBF Challenge. As per usual, this is pretty quick and dirty. I've used bits of a half finished intro for the base and cribbed some code from various sources for a lot of the raymarching (IQ and GLSL Sandbox examples mainly). The intro is based around a raymarched Menger Sponge (basically a cube with cubes cut out of it. The sponge algorithm is iterative, so you get smaller and smaller cubes being cut out at each iteration). I'm using some of IQ's suggested operations and modifiers to distort the shape (or more specifically the marching ray), which gives that mouse munched corner effect on the sponge. The twist modifier just twists the cube in the X/Y planes in time with the music. There's also an ever-expanding sphere in the corner of the sponge, which I use to do a boolean subtraction to cut a sphere shaped hole in the sponge. I've used 4kLang to provide the sounds and the tune is by Melw/SQNY from their Dollop 4k intro. I originally planned to release this as a 4k but I was a good few bytes over and Shader Minifier was playing havok with my GLSL shader code. So, the shader and music got dropped into the fat *** old intro mashup thingy you see before you... Time for some greets: Shockwave, Hellfire, Padman, Ferris, Kirl, NeriakX, CombatKing, Jim, RBZ, Jace, Va!n (get well soon!), Benny, Pot Noodle, Hot Shot, Clyde, Stone Monkey, Energy, Pixel Outlaw, BlackSheep8Bit, Knurz, Canopy, Psionice, Optimus any anyone I've forgotten! Your eyes are probably hurting a bit by now. I've gone a bit crazy with the post processing effects, so this looks quite a bit like a Razor1911 cracktro :) That's not such a bad thing I guess. Anyway, 4Klang doesn't let me loop the tune, so let's finish this text up before everything goes quiet. Thanks for watching. Raizor. p.s. I'll chuck the source on the DBF forum after the compo is finished. It might be handy for figuring how to sync to 4klang or something. Peace out... Go on, just press escape. You're just sitting in silence now, taking a very boring journey up a color-cycling *** passage... This really is the end....