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I'm not sure why the orbs in Collision Effect by Chillingo and Vishindo needed to be named
anything at all, but if you were wondering, they're called Zybbles. Zybbles need to collide
with one another, but they can only collide with Zybbles of the same color, so you'll
need impeccable timing and keen spacial recognition skills to either beat your high-score or to
solve the puzzle you're currently on.
I think I'll just call them orbs from now on yeah?
Much of what makes Collision Effect so much fun is the simple thrill of watching neon
particles as they streak and explode across the screen, but if that was all there was
to the game it wouldn't be fun for very long. Players can choose between an arcade style
'Action' mode complete with power-ups and bonus scores for chaining explosions together
or a 'Puzzle' mode to slow things down by attempting to piece together the correctly
timed sequences to prevent the pre-positioned orbs from exploding.
This is harder than it sounds as all orbs of the same color as the one selected are
attracted immediately, however controls are available to slow down or speed up the movement
to make the timings easier to pull off. If you spend too long on a puzzle a 'hint' will
direct you to the first step in the process and it's just a matter of piecing things together
from that point.
Collision Effect manages to use its simple gameplay effectively in two completely separate
modes while making the most of its eye-candy and is an easy game to recommend for those
after a brain-teaser with some replay value.