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Hi my name is Stony. Im Justin Myracks. I'm with Native Instruments. From Native Instruments.
And today we're gonna go over the new flagship piece the Maschine Studio. Ok we've added
two LED screens. We have an arrange page and the arrange page you have an overview of your
patterns. And you can zoom in and out of your notes on the right side and on the left side
you get to zoom as well. You can see where you are inside of the zooming and then you
can also click on the scene tab and you can also see the full view of the scene on the
left side and you can zoom in on the right side. Now we also have a mix button. We've
added a mixer which is one of the greatest features in here. Click on the mix and you
get to see all your levels. These are the first eight pads and you can control your
levels with the knobs. As you can see these are all of the different sounds that come
inside of Komplete 9 inside of the browser now. Now you can see all of the little pictures
of each instrument. We have unlimited groups. Unlimited groups and unlimited effects and
the way you access the unlimited groups is you hold down shift and you go to different
banks. We've got this great jog wheel that is for the user so when you go to arrange,
it shows you different options when you go to mix. It shows you different options you
can use for the jog wheel and also you can edit notes, you can copy and paste, you can
undo, you can quantize. So all those shift functions now has its own section. With our
metering section, we have the master metering where you can see your master outs. Now we
have the option to go to a group and then when I come here to group A, you'll see the
drums that's going to group A. Now if I hit group B, you'll see the levels from group
B going. Now if I want to listen to like a kick or an individual sound, immediately I
go to sound and then I'll go to my kick and then you'll see what my kick is doing. Also
if you have an interface plugged in and you're recording a guitar player or a bass player,
you can actually go into input and see the levels of the input. So now you can see my
voice going in. I can actually turn down the level and turn it back up. We're gonna look
in the back of the unit really quickly and you'll see that we have 3 MIDI outs and 1
MIDI in. Now we have two foot switches that we've added. Now in Maschine 2 what I can
do is extend the loop range beyond the 4 bar scene here. So now if I need to get further
into say the previous scene, I can extend the start point here and I can also extend
the end point. You also get a reference to aliases that may be created to create the
length of the scene. So for example like in this group E here you'll see that there's
one main highlighted section which is the main pattern and then there's three duplicated
or alias sections that show the duplicates necessary to create the 4 bar loop in this
scene. With the Drum Synth, you have different modes that each drum type can have so it's
really a chameleon in terms of sound. So you have tuning, you have decay, you have bend
amount, you have the time for the bend, and then you have a couple of attack parameters
here. You can add noise to the attack and then you can add the amount of noise. So this
is just the sub. For example if we go to something like the Dusty Engine. This is more of a modal
synth sound so it has different parameters like filter. It has the impact control, noise
control, and of course tuning and decay. We have the snare drum synth here. So the first
engine we have here is the Volt Engine which is again more of the analog modeled style
of drums. So you have the tune control, decay, you have a gate, you have oscillator modes.
So it makes it real simple. You can go from tonal to punchy and then you can add the amount
of punch that you want, change the amount of noise. So it makes it very simple and it
also just gives you everything that you need to just jump in and start becoming a sound
designer, creating your own drum sounds without having to load any samples. Because Maschine
was always a sample based workstation before, so we've tried to change that and give us
a bit more tools to use within the sound development and groove production process.