Tip:
Highlight text to annotate it
X
Hi, this is Josie with the U of M 3D Lab, part of the University Library System
Today I'll be showing you how to fill holes in Z Brush.
When you open Z Brush, first import each part.
Go to Import
Click your model, and click open.
Click and drag onto the screen. Release.
Press "t" to switch into edit mode.
With a right click you can rotate, and by holding down "alt" you can drag your model.
As you can see there is a lot of nice detail in the face, but there are also holes.
As you can see there is a lot of nice detail in the face, but there are also holes.
I want to fill those holes but keep the detail.
The general idea is to create a lower resolution mesh, and project the detail onto it.
The general idea is to create a lower resolution mesh, and project the detail onto it.
The general idea is to create a lower resolution mesh, and project the detail onto it.
We will create one whole model that is completely filled but also preserves the detail.
We will create one whole model that is completely filled but also preserves the detail.
We will create one whole model that is completely filled but also preserves the detail.
We will create one whole model that is completely filled but also preserves the detail.
Go to Subtools
I will rename this mesh so I know this is the original.
Duplicate this model.
Rename this so you know this is the model that you will clean up.
Rename this so you know this is the model that you will clean up.
With the clean model selected, go into Geometry.
With the clean model selected, go into Geometry.
We will create a dynamesh, which will close the holes.
We will create a dynamesh, which will close the holes.
Since I have big holes, I am going to lower the resolution to something around 100.
Since I have big holes, I am going to lower the resolution to something around 100.
Then click Dynamesh.
Now you can see underneath the dark, original model there is a lower resolution mesh with very even topology.
This mesh is pretty low resolution, so we will subdivide this layer to create a higher resolution mesh to project the high level detail onto.
This mesh is pretty low resolution, so we will subdivide this layer to create a higher resolution mesh to project the high level detail onto.
This mesh is pretty low resolution, so we will subdivide this layer to create a higher resolution mesh to project the high level detail onto.
This mesh is pretty low resolution, so we will subdivide this layer to create a higher resolution mesh to project the high level detail onto.
Click Divide 3 or 4 times.
Click Divide 3 or 4 times.
Click Divide 3 or 4 times.
Click Divide 3 or 4 times.
The ear doesn't quite line up, which might cause some problems when we use Project All.
The ear doesn't quite line up, which might cause some problems when we use Project All.
Go back into Subtool
This is the whole model, underlying the original model.
This is the whole model, underlying the original model.
This is the whole model, underlying the original model.
We're going to project the scanned, original model on top of the underlying mesh.
We're going to project the scanned, original model on top of the underlying mesh.
Press Project All.
Press Project All.
Now all ourPress Project All. holes are filled and the data is preserved.
However you can see there are some parts raised.
To get rid of that, press Shift to use the smoothing tool.
To make the diameter of the brush smaller, you can press the left box bracket key.
To make the diameter of the brush smaller, you can press the left box bracket key.
You can also press the space bar to bring up a menu of options.
To make the diameter of the brush smaller, you can press the left box bracket key.
To make the diameter of the brush smaller, you can press the left box bracket key.
To make the diameter of the brush smaller, you can press the left box bracket key.
To take away from the model, hold down the Alt key.
If you click and just click and drag, holding no keys, that will build onto your model.
If you click and just click and drag, holding no keys, that will build onto your model.
If you click and just click and drag, holding no keys, that will build onto your model.
You can go through your model to clean it up as much or little as you want.
Now you have a model with all the holes filled and detail preserved, and you can work with it from there. Make sure to merge your layers after you complete this process before exporting.
Now you have a model with all the holes filled and detail preserved, and you can work with it from there. Make sure to merge your layers after you complete this process before exporting.